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The '''OpenSpace''' engine is a game engine used by [[Ubisoft]] for various games.
'''OpenSpace''' is a game engine used by various [[Ubisoft]] games, including several from the ''[[Rayman (series)|Rayman]]'' series.


== History ==
== History ==
The engine was originally known as CPA/ACP (central programming architecture) during the development of ''[[Tonic Trouble]]'' and ''[[Rayman 2]]''. The name OpenSpace wasn't used until later games and was first officially seen in a press release.<ref>''Ubi Soft financial report 2000/2001'', https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf</ref>
Originally known as '''Common Programming Architecture''' ('''CPA''') (French: '''Architecture Commune Programmation''' ('''ACP''')), the engine was developed alongside ''[[Tonic Trouble]]'' by 50 Ubi Soft developers over an 18-month period with a budget of $4 million.<ref>''Tonic Trouble Q&A'', https://web.archive.org/web/20050111123046/http://www.tonictrouble.com/english/news/qa/qa.html</ref> The engine was first referred to as OpenSpace in the December 1999 issue of Micromanía Tercera Epoca, and later in Ubi Soft's 2000/2001 financial report.<ref>''Micromanía Tercera Epoca Issue 59'', https://archive.org/details/MicromanaTerceraEpocaSpanishIssue59/page/n81/mode/2up?q=openspace</ref><ref>''Ubi Soft financial report 2000/2001'', https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf</ref>


== Games ==
== Games ==

Revision as of 00:53, 22 November 2025

OpenSpace is a game engine used by various Ubisoft games, including several from the Rayman series.

History

Originally known as Common Programming Architecture (CPA) (French: Architecture Commune Programmation (ACP)), the engine was developed alongside Tonic Trouble by 50 Ubi Soft developers over an 18-month period with a budget of $4 million.[1] The engine was first referred to as OpenSpace in the December 1999 issue of Micromanía Tercera Epoca, and later in Ubi Soft's 2000/2001 financial report.[2][3]

Games

The following games use the OpenSpace engine:

Name Developer(s) First release Platform(s)
Alex Builds His Farm Ubi Soft Montreal Windows
Batman: Rise of Sin Tzu Ubi Soft Montreal October 16, 2003 Xbox, PlayStation 2, Nintendo GameCube
Batman: Vengeance Ubi Soft Montreal Nintendo GameCube, PlayStation 2, Windows, Xbox
Dinosaur Ubi Soft Paris November 24, 2000 Dreamcast, PlayStation 2, Windows
Donald Duck: Goin' Quackers/Quack Attack Ubi Soft Shanghai October 2000 PlayStation
Ubi Soft Casablanca December 2000 Windows, Nintendo 64, Dreamcast
Ubi Soft Montreal December 21, 2000 PlayStation 2, Nintendo GameCube
Hype: The Time Quest Ubi Soft Montreal PlayStation 2, Windows
The Jungle Book: Groove Party Ubi Soft Montreal PlayStation, PlayStation 2, Windows
Largo Winch: Empire Under Threat Ubi Soft Annecy Nintendo GameCube, PlayStation 2, Windows, Xbox
Laura's Happy Adventures Ubi Soft Montreal Windows
PK: Out of the Shadows Ubi Soft Casablanca PlayStation 2, Nintendo GameCube
Rayman 2: The Great Escape Ubi Pictures October 29, 1999 Nintendo 64, Windows, Dreamcast
Ubi Soft Shanghai September 8, 2000 PlayStation
Gameloft March 1, 2010 iOS
Rayman 3 HD Ubisoft Montpellier March 20, 2012 PlayStation 3, Xbox 360
Rayman 3: Hoodlum Havoc Ubi Pictures February 21, 2003 Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X
Rayman 3D Ubisoft Casablanca March 25, 2011 Nintendo 3DS
Rayman DS DC Studios March 11, 2005 Nintendo DS
Rayman M/Arena Ubi Pictures, Ubi Soft Milan November 29, 2001 PlayStation 2, Windows, Nintendo GameCube, Xbox
Rayman Revolution Ubi Soft Annecy December 22, 2000 PlayStation 2
Rayman Raving Rabbids (DS) Ubisoft Casablanca March 6, 2007 Nintendo DS
Rayman Rush Ubi Soft Shanghai March 8, 2002 PlayStation
Tarzan: Untamed/Freeride Nintendo GameCube, PlayStation 2
Tonic Trouble Ubi Soft Montreal Nintendo 64, Windows
V.I.P. Ubi Soft Shanghai PlayStation, PlayStation 2, Windows

References