Prickly Passage: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Spiraldoor (talk | contribs)
Spiraldoor (talk | contribs)
mNo edit summary
Line 2: Line 2:
| name = Prickly Passage
| name = Prickly Passage
| image = [[File:PricklyPassage.PNG|''Prickly Passage'']]
| image = [[File:PricklyPassage.PNG|''Prickly Passage'']]
| preceded by = [[Jano's Nest]]
| preceded by = [[Mega Havoc 2]]
| followed by = [[Swamps of Begoniax 2]]
| followed by = [[Ly's Punch Challenge 1]]
| hub = [[Haunted Dreams]]
| hub = [[Haunted Dreams]]
| lums = [[Image:R3GBAIcon4.gif|4]][[Image:R3GBAIcon5.gif|5]]
| lums = [[Image:R3GBAIcon4.gif|4]][[Image:R3GBAIcon5.gif|5]]

Revision as of 16:10, 8 January 2011

Prickly Passage
Prickly Passage
Mega Havoc 2 Ly's Punch Challenge 1
Haunted Dreams

Lums 45 Cages 2

Prickly Passage is the tenth level in the Game Boy Advance version of Rayman 3. Reminiscing the Menhir Hills in Rayman 2, this level centres around riding on a tame walking shell to cross a path teeming with thorny nettles. It is found in Haunted Dreams on the World Map.

Level

Phase 1

In an environment much like that of the Hoodlum Hideout, Rayman comes across a walking shell, but this time he can tame and ride on it, as Murfy appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the Hoodlums' giant hanging maces. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 Yellow Lums and break the cage for the first time here.

Phase 2

This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the super helicopter power to make use of the Blue Lums that are present here.

See also

External links