Rayman Origins: Difference between revisions
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| image = [[Image:Rayman Origins- blog logo.png|center|300px]] | | image = [[Image:Rayman Origins- blog logo.png|center|300px]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| developed by = [[ | | developed by = [[UbiArt]] | ||
| release date = | | release date = Christmas 2011 | ||
| genre = 2D platformer | | genre = 2D platformer | ||
| gameplay mode = Single player and co-operative | | gameplay mode = Single player and co-operative; up to four players | ||
| platforms = Xbox Live Arcade, PlayStation Network (WiiWare, 3DS, iPad and PC to be considered) | | platforms = Xbox Live Arcade, PlayStation Network (WiiWare, 3DS, iPad and PC to be considered) | ||
}} | }} | ||
'''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|''Rayman'' series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major ''Rayman'' game since the creation of the [[Rayman Raving Rabbids|''Raving Rabbids'' series]]. The game will feature | '''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|''Rayman'' series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major ''Rayman'' game since the creation of the [[Rayman Raving Rabbids|''Raving Rabbids'' series]]. It also marks the return of ''Rayman'' creator [[Michel Ancel]] to the series; he had not worked on a ''Rayman'' title since ''[[Rayman 2: The Great Escape|Rayman 2]]'' in 1999. Although it was originally announced that ''Rayman Origins'' would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in ''[[Rayman M]]'', all playable characters will share the same abilities. Chronologically, ''Origins'' is a prequel to [[Rayman 1|the original ''Rayman'' game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]'s health and damage style: instead of a single health bar, Rayman's life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). ''Origins'' will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in ''[[Rayman Revolution]]'', they will act as currency: the player can use them to purchase power-ups, health upgrades and 'I Dare You' challenges (complex acrobatic minigames in which the player can make wagers). | ||
The [[ | |||
==Screenshots gallery== | ==Screenshots gallery== | ||
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[[fr:Rayman Origins]] | [[fr:Rayman Origins]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Platform games]] | [[Category:Platform games]] | ||
[[Category:Rayman games]] | |||
[[Category:Sidescroller games]] | [[Category:Sidescroller games]] | ||
Revision as of 12:44, 7 May 2011
| Rayman Origins | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | UbiArt | |
| Release date | Christmas 2011 | |
| Genre | 2D platformer | |
| Gameplay mode | Single player and co-operative; up to four players | |
| Platforms | Xbox Live Arcade, PlayStation Network (WiiWare, 3DS, iPad and PC to be considered) | |
Rayman Origins is a 2D sidescroller platform game, and the fourth major title in the Rayman series. It was announced by Ubisoft at E3 2010, and is the first major Rayman game since the creation of the Raving Rabbids series. It also marks the return of Rayman creator Michel Ancel to the series; he had not worked on a Rayman title since Rayman 2 in 1999. Although it was originally announced that Rayman Origins would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of Ancel. The game will feature four-player co-operative play, with the players controlling Rayman, Globox and two Teensies; however, it will still be possible to play through the game in single-player mode. As in Rayman M, all playable characters will share the same abilities. Chronologically, Origins is a prequel to the original Rayman game, and will explore how ‘...this uncontrollable individual (Rayman) and his grotesque companion (Globox) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in the Knowledge of the World in Rayman 2 eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of Betilla the Fairy. The game will return to the original's health and damage style: instead of a single health bar, Rayman's life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). Origins will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. Lums will return, and, as in Rayman Revolution, they will act as currency: the player can use them to purchase power-ups, health upgrades and 'I Dare You' challenges (complex acrobatic minigames in which the player can make wagers).