Talk:Clark: Difference between revisions

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== Artwork ==
http://blog-o-raymanie.blog.onet.pl/2,ID302232313,index.html Another official picture of Clark holding up what looks to be a Robo-Pirate fortress. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:17, 26 May 2011 (UTC)
http://blog-o-raymanie.blog.onet.pl/2,ID302232313,index.html Another official picture of Clark holding up what looks to be a Robo-Pirate fortress. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:17, 26 May 2011 (UTC)
:Everybody who has been a Rayman fan for at least 5 years already knows about these, as I said earlier they're just pinching these off Wanted Rayman. --[[Image:RKartHead.gif]]  '''[[User:Staceyw|StaceyW]] ♬''' 10:19, 26 May 2011 (UTC)
:Everybody who has been a Rayman fan for at least 5 years already knows about these, as I said earlier they're just pinching these off Wanted Rayman. --[[Image:RKartHead.gif]]  '''[[User:Staceyw|StaceyW]] ♬''' 10:19, 26 May 2011 (UTC)
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:You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:10, 14 June 2011 (UTC)
:You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:10, 14 June 2011 (UTC)
:Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:11, 15 June 2011 (UTC)
:Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:11, 15 June 2011 (UTC)
::I don't think a new page is needed for the control device, but we do have to modify the enemy template. The main problem is that the enemy itself is considered to be 'Controlled Clark', but the resistance does not refer to the enemy, as it is that of the device. Here are my suggestions:
:*Refer to the enemy as 'Controlled Clark' and specify in the resistance field that it is that of the control device.
:*Refer to the enemy as 'Control device' (or whatever) and rewrite the attacks in the style of 'Force Clark to...'.
:The more I think about it, the more the second option seems like the way to go to me. How about a small vote, as usual? :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:44, 15 June 2011 (UTC)

Revision as of 12:44, 15 June 2011

Artwork

http://blog-o-raymanie.blog.onet.pl/2,ID302232313,index.html Another official picture of Clark holding up what looks to be a Robo-Pirate fortress. --iHeckler9 07:17, 26 May 2011 (UTC)

Everybody who has been a Rayman fan for at least 5 years already knows about these, as I said earlier they're just pinching these off Wanted Rayman. -- StaceyW 10:19, 26 May 2011 (UTC)
File uploaded. I'm sure one of you will be glad to implement it in the article. :) — 14:02, 26 May 2011 (UTC)

Enemy template

What is the resistance in the enemy template referring to? First of all, this is not Clark we have to shoot at, but the remote control pack, and I'm pretty sure it takes a lot more than six shots. Any explanations on this? — 20:43, 14 June 2011 (UTC)

You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --Haruka 21:10, 14 June 2011 (UTC)
Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —Spiraldoor 12:11, 15 June 2011 (UTC)
I don't think a new page is needed for the control device, but we do have to modify the enemy template. The main problem is that the enemy itself is considered to be 'Controlled Clark', but the resistance does not refer to the enemy, as it is that of the device. Here are my suggestions:
  • Refer to the enemy as 'Controlled Clark' and specify in the resistance field that it is that of the control device.
  • Refer to the enemy as 'Control device' (or whatever) and rewrite the attacks in the style of 'Force Clark to...'.
The more I think about it, the more the second option seems like the way to go to me. How about a small vote, as usual? :) — 12:44, 15 June 2011 (UTC)