Gong Heights: Difference between revisions

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==Part 1==
==Part 1==
[[Image:MoineBongosHaut.png|thumb|316px|right|[[Monk]]s are useful allies]]
[[Image:MoineBongosHaut.png|thumb|316px|right|class=sprite|[[Monk]]s are useful allies]]


This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms.
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms.
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==Part 2==
==Part 2==
[[Image:GongsPoursuite.png|thumb|316px|left|[[Rayman]] is pursued by a lethal and unseen force]]
[[Image:GongsPoursuite.png|thumb|316px|left|class=sprite|[[Rayman]] is pursued by a lethal and unseen force]]


There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.
There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.

Revision as of 10:54, 9 August 2016

Gong Heights (French: Gongs CélestesCelestial Gongs) is the third level in Band Land, the second world of the original Rayman game. It is one of the shortest levels in the game, consisting of only two parts.


Part 1

Monks are useful allies

This level is set over a giant void high up in the sky, and Rayman must use the giant Monks, who hold bongos or crystal balls which Rayman use as platforms.

PC version

PS version


Part 2

Rayman is pursued by a lethal and unseen force

There are many clouds in this section, where Rayman must avoid the bolts of electricity shot by the lightning eyes. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.

PC version

PS version


External links

Template:Bandlandlevels