Space Mama's Crater: Difference between revisions
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==Part 1== | ==Part 1== | ||
[[Image:YinYang.png|thumb|316px|right|The different types of [[yin-yang]]s]] | [[Image:YinYang.png|thumb|316px|right|class=sprite|The different types of [[yin-yang]]s]] | ||
This is a very typical [[Picture City]] level, with many secondary pathways. It is known to be the only one with two exit signs, along with the first part of [[the Hard Rocks]]. In the PlayStation version, there was a rainbow in the heavenly background fitting the heavenly music playing. | This is a very typical [[Picture City]] level, with many secondary pathways. It is known to be the only one with two exit signs, along with the first part of [[the Hard Rocks]]. In the PlayStation version, there was a rainbow in the heavenly background fitting the heavenly music playing. | ||
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==Part 2== | ==Part 2== | ||
[[Image:TailleCrayon.png|thumb|316px|left|A moving [[pencil sharpener]]]] | [[Image:TailleCrayon.png|thumb|316px|left|class=sprite|A moving [[pencil sharpener]]]] | ||
The level starts with a lot of [[flying ring]]s floating above the void, which [[Rayman]] must use to reach the upper platforms. In ''Rayman Advance'' the platform a the beginning of the level has been extended, to prevent him from falling into the void if he makes a mistake. This has presumably been done to decrease the map's difficulty. | The level starts with a lot of [[flying ring]]s floating above the void, which [[Rayman]] must use to reach the upper platforms. In ''Rayman Advance'' the platform a the beginning of the level has been extended, to prevent him from falling into the void if he makes a mistake. This has presumably been done to decrease the map's difficulty. | ||
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==Part 3== | ==Part 3== | ||
[[Image:Bois.png|thumb|316px|right|The PC version features additional wooden platforms]] | [[Image:Bois.png|thumb|316px|right|class=sprite|The PC version features additional wooden platforms]] | ||
This very difficult level requires perfect timing, as [[Rayman]] must jump onto floating [[pencil sharpener]]s and avoid the [[drawing pin]]s that stand in his way. The background music is dark and evokes an atmosphere of despair. In most versions, the background is a desk, but in the Sega Saturn version, it is the crater-filled, nebulous background seen in Part 4. | This very difficult level requires perfect timing, as [[Rayman]] must jump onto floating [[pencil sharpener]]s and avoid the [[drawing pin]]s that stand in his way. The background music is dark and evokes an atmosphere of despair. In most versions, the background is a desk, but in the Sega Saturn version, it is the crater-filled, nebulous background seen in Part 4. | ||
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==Part 4== | ==Part 4== | ||
[[Image:SpaceMama.png|thumb|316px|left|The final battle against [[Space Mama]]]] | [[Image:SpaceMama.png|thumb|316px|left|class=sprite|The final battle against [[Space Mama]]]] | ||
[[Rayman]] has to fight [[Space Mama]] for the second and final time. | [[Rayman]] has to fight [[Space Mama]] for the second and final time. | ||
Revision as of 06:57, 18 August 2016
Space Mama's Crater (French: Le Cratère de Space Mama – The Crater of Space Mama) is the third and final level of Picture City, the fourth world of the original Rayman game. It consists of four parts the first time it is played, and only three during subsequent visits, as Rayman battles Space Mama in the final part.
Part 1

This is a very typical Picture City level, with many secondary pathways. It is known to be the only one with two exit signs, along with the first part of the Hard Rocks. In the PlayStation version, there was a rainbow in the heavenly background fitting the heavenly music playing.
Part 2

The level starts with a lot of flying rings floating above the void, which Rayman must use to reach the upper platforms. In Rayman Advance the platform a the beginning of the level has been extended, to prevent him from falling into the void if he makes a mistake. This has presumably been done to decrease the map's difficulty.
Part 3

This very difficult level requires perfect timing, as Rayman must jump onto floating pencil sharpeners and avoid the drawing pins that stand in his way. The background music is dark and evokes an atmosphere of despair. In most versions, the background is a desk, but in the Sega Saturn version, it is the crater-filled, nebulous background seen in Part 4.
Part 4

Rayman has to fight Space Mama for the second and final time.