Anguish Lagoon: Difference between revisions
grammar fixes and stuff |
Hunchman801 (talk | contribs) mNo edit summary |
||
| Line 13: | Line 13: | ||
==Part 2== | ==Part 2== | ||
[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once Bzzit is defeated, and the player will be taken straight to phase 3 when backtracking. | [[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | ||
[[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]] | [[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]] | ||
| Line 20: | Line 20: | ||
==Part 3== | ==Part 3== | ||
[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, Bzzit makes use of his proboscis to shoot balls of energy as a line of defence. | [[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defence. | ||
[[Image:MapJ2-3PC.jpg|700px|PC version]] | [[Image:MapJ2-3PC.jpg|700px|PC version]] | ||
Revision as of 09:31, 2 November 2009
Anguish Lagoon is the second level of the Dream Forest, the first world of Rayman. Rayman has his first battle here as he encounters Bzzit, a weaker counterpart of Moskito.

Part 1
This small level contains five cages, but only four will be possible to get the first time as Rayman will need to acquire the Grappling Fist later on to reach one of them.
![]() |

Part 2
Rayman must fall from the top of the level, where he will have to fight Bzzit. Once defeated, Bzzit starts crying, so Rayman comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once Bzzit is defeated, and the player will be taken straight to phase 3 when backtracking.

Part 3
Rayman is now riding Bzzit, who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, Bzzit makes use of his proboscis to shoot balls of energy as a line of defence.

Part 4
Betilla gives Rayman the power to hang onto the edges of platforms.
Trivia
In the Atari Jaguar version, at the part in which Rayman is riding on Bzzit, there is a string of Tings that form the numbers 1, 3, 6 and 4. This is actually a cheat code, which when entered with the Jaguar's numeric pad at the introduction upon seeing the "walking hands", will unlock the Breakout minigame.


