Swingman: Difference between revisions
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[[File:RaymanOrigins_PreE3_HD_Swingman.jpg|320px|right|thumb|A Swingman, as seen in ''[[Rayman Origins]]'']] | [[File:RaymanOrigins_PreE3_HD_Swingman.jpg|320px|right|thumb|A Swingman, as seen in ''[[Rayman Origins]]'']] | ||
The '''Swingman''' is a creature from ''[[Rayman Origins]]''. As its name implies, its role in the game is similar to the role of [[flying ring]]s in ''[[Rayman 1|Rayman]]'' | The '''Swingman''' is a creature from ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''. As its name implies, its role in the game is similar to the role of [[flying ring]]s in ''[[Rayman 1|Rayman]]'', [[purple Lum]]s in ''[[Rayman 2]]'' and the [[Flying hook]]s from ''[[Rayman 3]]'', in that they are used by [[Rayman]], [[Globox]] and the [[Teensie]]s to swing across wide gaps in the environment. It is a flying blue blob-like creature with a small purple hat and angel-like wings, that protrudes swinging arms to grab the heroes as they come near it (up to four arms at a time). Unlike the [[Fakir]]s and swinging vines, Swingmen have a more predictable management in multiplayer mode, as both the Fakirs and swinging vines require various players to control one single swinging element, while the Swingmen's multiple arms let the players have their own swinging element; The swingmen, however, move their arms automatically, and can't be controlled by the players who holds their hands. Swingmen have a more prominent role in ''[[Rayman Jungle Run]]''; they appear more frequently, and Rayman has to grab their hand and jump with precise timing in order to adquire all of the [[Lum (Rayman Origins)|Lums]]. [[Platformman]] seems to have a close relation with Swingman. The Swingman will also appear in ''[[Rayman Legends]]''. | ||
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==See also== | |||
* [[Flying ring]] | |||
* [[Purple Lum]] | |||
* [[Flying hook]] | |||
[[Category:Creatures from Rayman Origins]] | [[Category:Creatures from Rayman Origins]] | ||
Revision as of 19:03, 3 March 2014

The Swingman is a creature from Rayman Origins and Rayman Legends. As its name implies, its role in the game is similar to the role of flying rings in Rayman, purple Lums in Rayman 2 and the Flying hooks from Rayman 3, in that they are used by Rayman, Globox and the Teensies to swing across wide gaps in the environment. It is a flying blue blob-like creature with a small purple hat and angel-like wings, that protrudes swinging arms to grab the heroes as they come near it (up to four arms at a time). Unlike the Fakirs and swinging vines, Swingmen have a more predictable management in multiplayer mode, as both the Fakirs and swinging vines require various players to control one single swinging element, while the Swingmen's multiple arms let the players have their own swinging element; The swingmen, however, move their arms automatically, and can't be controlled by the players who holds their hands. Swingmen have a more prominent role in Rayman Jungle Run; they appear more frequently, and Rayman has to grab their hand and jump with precise timing in order to adquire all of the Lums. Platformman seems to have a close relation with Swingman. The Swingman will also appear in Rayman Legends.