Rayman 2 Forever: Difference between revisions

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{{Game
{{Game
| name = Rayman 2 Forever
| name = ''Rayman 2 Forever''
| image = [[Image:Rayman2 forever gba box front eu.jpg|center|200px]]
| image = [[Image:Rayman2 forever gba box front eu.jpg|center|250px]]
| published by = Ubisoft
| published by = Ubisoft
| developed by = Ubi Studios (UK)
| developed by = Ubi Studios (UK)
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}}
}}


'''''Rayman 2 Forever''''' (known as ''Rayman 2'' in the USA) is a port of [[Rayman 2: The Great Escape]] that was released only on the Game Boy Color, and is the sequel to ''[[Rayman (GBC)|Rayman]]'' on the same handheld console. Unlike its predecessor, which had a plot similar to that of the original ''[[Rayman 1|Rayman]]'', this game follows the same plot as Rayman 2. All of the music is taken directly from the first Game Boy Color game, only with added beats. And instead of using a password system, Rayman 2 Forever has a save battery, and allows you to have three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals.
'''''Rayman 2 Forever''''' (known as ''Rayman 2'' in the USA) is a port of ''[[Rayman 2: The Great Escape]]'' that was released only on the Game Boy Color, and is the sequel to ''[[Rayman (GBC)|Rayman]]'' on the same handheld console. Unlike its predecessor, which had a plot similar to that of the original ''[[Rayman 1|Rayman]]'', this game follows the same plot as ''Rayman 2''. All of the music is taken directly from the first Game Boy Color game, only with added beats. And instead of using a password system, ''Rayman 2 Forever'' has a save battery, and allows the player to have three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals.


==Notable Gameplay Components==
==Notable Gameplay Components==
===Lums===
===Lums===
Also, playing a similar role to the [[Ting]]s in the previous title, the [[Lum]]s are what you find and collect through out the levels. Unlike Tings, Lums will only be picked up once, and will not reappear once you have found it. There are eight hundred Lums in all.
Also, playing a similar role to the [[Ting]]s in the previous title, the [[Lum]]s are what Rayman finds and collects through out the levels. Unlike Tings, Lums will only be picked up once, and will not reappear once Rayman has found them. There are eight hundred Lums in all.


===Cages===
===Cages===
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===Time Attack===
===Time Attack===
Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, you are tasked to collect [[Baby Globox]]es. The portals that you go into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.
Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, Rayman is tasked to collect [[Baby Globox]]es. The portals that he goes into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.


===Powers===
===Powers===
Unlike the first Rayman title on the Game Boy Color or Rayman 2: The Great Escape, you start out with all powers, and keep them through out the game. The only other power there is that you don't start out with, or keep at all times, is the [[Helicopter|Super Helico]] power.
Unlike the first ''Rayman'' title on the Game Boy Color or ''Rayman 2: The Great Escape'', Rayman starts out with all powers, and keep them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the [[Helicopter|Super Helico]] power.
 
==Levels==
* [[Fairy Glade]]
* [[Marshes of Awakening]]
* [[Whale Bay]]
* [[Cave of Bad Dreams]]
* [[The Canopy]]
* [[Sanctuary of Stone and Fire]]
* [[Echoing Caves]]
* [[The Precipice]]
* [[Sanctuary of Rock and Lava]]
* [[Tomb of the Ancients]]


==Cutscenes==
==Cutscenes==
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Image:Gbc2 22.PNG  
Image:Gbc2 22.PNG  
</gallery>
</gallery>
 
   
{{stub}}  


[[Category:Games]]
[[Category:Games]]

Revision as of 20:46, 13 September 2009

''Rayman 2 Forever''
Published by Ubisoft
Developed by Ubi Studios (UK)

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2001
Genre 2D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Game Boy Color
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 2 Forever (known as Rayman 2 in the USA) is a port of Rayman 2: The Great Escape that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, which had a plot similar to that of the original Rayman, this game follows the same plot as Rayman 2. All of the music is taken directly from the first Game Boy Color game, only with added beats. And instead of using a password system, Rayman 2 Forever has a save battery, and allows the player to have three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals.

Notable Gameplay Components

Lums

Also, playing a similar role to the Tings in the previous title, the Lums are what Rayman finds and collects through out the levels. Unlike Tings, Lums will only be picked up once, and will not reappear once Rayman has found them. There are eight hundred Lums in all.

Cages

Cages are not as high priority as in the previous title. They are often put to easier-to-find places, and a typical level would only have one cage to be found. Also, to better mimic the console versions of the game, Teensies are now trapped in these cages instead of Electoons.

Time Attack

Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, Rayman is tasked to collect Baby Globoxes. The portals that he goes into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.

Powers

Unlike the first Rayman title on the Game Boy Color or Rayman 2: The Great Escape, Rayman starts out with all powers, and keep them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the Super Helico power.

Levels

Cutscenes