GbaEngine
GbaEngine is a game engine used by Ubisoft for various games on the Game Boy Advance.
History
The engine was originally developed by Ubisoft Milan for Rainbow Six - Rogue Spear on the Game Boy Advance. The engine was based on their engine for the Game Boy Color, with several of the tools from it initially being reused before new ones were developed.[1][2][3] The engine ended up mainly being used by Ubisoft Milan, Ubisoft Montreal and Ubisoft Shanghai, with each of the different studios making various changes to it. This has caused there to be three separate branches of the engine which got updated separately from each other.
Additionally, the engine was ported to the Nokia N-Gage and digiBLAST. An updated version of the engine was later used in the Nintendo DS Onyx engine.
Structure
The engine is split into several parts, containing different code libraries and tools. GbaCommon contained the base SDK for developing a game on the system. GbaSimilar contained reusable components for features such as sprite animations, tile maps and 2D platforming scenes. GbaSpecific was used for the game itself.
Games
The following games use the engine:
| Name | Developer(s) | First release | Platform(s) |
|---|---|---|---|
| Batman Vengeance | Ubi Soft Montreal | 2001 | Game Boy Advance |
| Donald Duck Advance | Ubi Soft Shanghai | 2001 | Game Boy Advance |
| The Mummy | Ubi Soft Milan | 2002 | Game Boy Advance |
| Sabrina the Teenage Witch: Potion Commotion | Ubi Soft Montreal | 2002 | Game Boy Advance |
| The Sum of All Fears | Ubi Soft Milan | 2002 | Game Boy Advance |
| Tom Clancy's Rainbow Six: Rogue Spear | Ubi Soft Milan | 2002 | Game Boy Advance |
| Tomb Raider: The Prophecy | Ubi Soft Milan | 2002 | Game Boy Advance |
| Batman: Rise of Sin Tzu | Ubi Soft Montreal | 2003 | Game Boy Advance |
| Crouching Tiger: Hidden Dragon | Ubi Soft Shanghai | 2003 | Game Boy Advance |
| Prince of Persia: The Sands of Time | Ubi Soft Montreal | 2003 | Game Boy Advance |
| Splinter Cell | Ubi Soft Montreal | 2003 | Game Boy Advance, N-Gage |
| Mad Trax | Ubi Soft Shanghai | February 21, 2003 | Game Boy Advance |
| Rayman 3 (Game Boy Advance) | Ubi Soft Montreal | February 21, 2003 | Game Boy Advance, N-Gage, digiBLAST |
| Splinter Cell: Pandora Tomorrow | Ubisoft Montreal | 2004 | Game Boy Advance |
| Star Wars Trilogy: Apprentice of the Force | Ubisoft Montreal | 2004 | Game Boy Advance |
| Peter Jackson's King Kong | Ubisoft Montreal | 2005 | Game Boy Advance |
| Star Wars: Episode III - Revenge of the Sith | Ubisoft Montreal | 2005 | Game Boy Advance |
| Open Season | Ubisoft Montreal | 2006 | Game Boy Advance |
| Surf's Up | Ubisoft Montreal | 2007 | Game Boy Advance |
| Teenage Mutant Ninja Turtles | Ubisoft Montreal | 2007 | Game Boy Advance |
References
- ↑ Massimiliano Pagani, Tomb Raider – the prophecy, https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy
- ↑ Massimiliano Pagani, Finding the Right Path,https://www.maxpagani.org/2008/08/27/finding-the-right-path/
- ↑ MobyGames, Massimiliano Pagani, https://www.mobygames.com/person/53307/massimiliano-pagani/
| Game engines | |
|---|---|
| Console | OpenSpace • Jade • LyN • UbiArt Framework • Snowdrop |
| Handheld | GbcEngine • GbaEngine • Milk • Onyx |