Fakir
| Fakir | |
|---|---|
| Alignment | Good |
| Appears in | Rayman Origins |
| Species | Glute |
| Status | Red Wizard |
Fakirs are the oldest glutes of the Red Wizards clan in Rayman Origins. They're dreary fakirs that can usually be found meditating cross-legged, much like the Monks. They reside the Mystical Pique.
Appeareance
Fakirs share most of the features from the other Red Wizards, they're amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and a light-orange ponytails. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other glutes, have long, thin legs, which they use to meditate cross-legged.
Role in the games

Rayman Origins
The fakirs make their first and only appearence in Rayman Origins. Fakirs habit the Mystical Pique since the Bubble Dreamer had his first bad dreams. They think that acting serious and being devoted is the only way to counteract the effect of the nightmares, and they manage to punish (with the help of the other Red Wizards) every non-serious inhabitant from the Glade of Dream.
Ingame, they can be found meditating. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they're usually sitting.
