Savage Swarms

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Savage Swarms is the first level of the Grumbling Grottos, a world in Rayman Origins. flying creatures appear in this level but Rayman and his friends can briefly drive them away by punching gongs to make light. This is the first level from this world and twenty-first overall that's not included in the Back to Origins mode in Rayman Legends.

Savage Swarms
Savage Swarms
Savage Swarms
Poor Little Daisy Tricky Winds
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:10 Time

Tricky Treasure
Medal
350 Lums
Cup
1:47 Time

Area 1

As Rayman and his team advance, they come across a large group of flying creatures. In order to scare them away and continue, the team will have to punch a gong to make light appear, causing the flying creatures to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of gong will appear. This specific one, if punched, will create a light around the heroes, but it won't last long. The first Skull Coin can be collected by punching the yellow gong and reaching the coin surrounded by flying creatures. The second Skull Coin can be found through performing a walljump above the exit.

 
The first gong seen in the level.
 
The same gong after it's been hit.
 
Not all light comes from the gongs.
 
Some gongs will provide a light which follows the player.

Area 2

 
A heart phial.

This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they will find the first secret area. After the Electoons are saved, the team can move on. The heroes will come across two paths, both will result in finding a Skull Coin, the third and fourth ones. But the lower path will need to be taken in order to continue. More gongs of the variety will still be useful for getting to the exit. The fifth Skull Coin can be retrieved by going down and punching a gong to the right of the coin.

Secret Area 1

The team will have to be careful when using the moving lights, as flying creatures are everywhere. Once they get to the huge light, they can destroy the three Red Birds to break open the cage.

 
The first secret are has the player staying within moving light spots to not get hit by the flying creatures.
 
Three Red Birds guard the cage.

Area 3

 
A Skull Coin.
 
The player has to glide down slowly to not hit the flying creatures.

After a while, the team needs to activate a switch to make one of the lights move around to scare off more flying creatures. The sixth Skull Coin can be acquired by punching a special light providing gong to pass through the flying creatures. The heroes will continue to use the moving and stationary lights to their advantage. The team will eventually escape the flying creatures. The second secret area can be found by using a swingmen to be able to perform a walljump to the platform leading up to the door. The exit is close by.


Secret Area 2

Rayman and his friends will use the mosquitoes to reach the Electoon cage. During the ride, projectiles need to be shot on certain gongs to scare away flying creatures. When the team gets to the end, they will need to keep a gong lighted up while destroying the Red Birds. Once done, the cage can be broken.

 
The mosquitoes can shoot the gongs from a distance.
 
The player will have to stay within the lights as they move.
 
The cage is once again guarded by three Red Birds.

Area 4

 
A Red Bird.
 
The player will have to make small precise jumps before the light runs out.

In this area, the special light providing gongs will be used more to get past the flying creatures. Because of this, the players will need to be quick when moving along, cause the gongs are spread out. The exit is not too far away.


Area 5

 
The final area.

All the team has to do is defeat the four Red Birds around the Electoon cage. When completed, the cage can be broken open to end the level. The team will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


External links