High Voltage

Revision as of 16:42, 13 May 2017 by RayCarrot (talk | contribs) (Added images)

High Voltage is the fourth level of the Grumbling Grottos, a world in Rayman Origins. The level takes place in a similar environment to that of Best Original Score. This is the second level from this world and twenty-second overall that's not included in the Back to Origins mode in Rayman Legends.

High Voltage
High Voltage
High Voltage
Don't Shoot the DJ Snake Eyes
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:45 Time

Tricky Treasure
Medal
350 Lums
Cup
1:20 Time

Area 1

The beginning of the level is relatively quiet. As Rayman and his team progress, they will encounter a Spark; these will shock the players if they are enlarged, but once they shrink down, the players can advance. If the player quickly performs walljumps up against an electrical wire, they will find the first Skull Coin. In order for the nearby second Skull Coin to be collected, the team will have to do a body slam on a long bongo and then glide safely to the coin, avoiding the three sparks. After a while, the team can take two paths; if the players go right, they will end up at the first secret area, and if they use the nenuphars to go up, they will reach the exit.

 
 
 
 
 

Secret Area 1

Rayman and his friends will have to be quick in getting to the cage, because the pillar platform they're on is sinking into the quicksand. The air vents will help the team progress up. Once the Blowing Birds are defeated, the cage can be broken.

 
 
 

Area 2

 

The third Skull Coin can be acquired by using the two nenuphars and gliding to it, avoiding the Sparks. Now the team can continue on, passing the Spiky birds and electrical wires. Shortly, there are a variety of birds around each other; the Blowing Birds, Helmet Birds and the green birds that will help the team can across the gap. When the team starts bouncing on the third moving bongo, they can follow the trail of Lums that leads to the second secret area. When completed, the team can get back on the bongo and continue past the electrical wires and to the exit. If a player touches a flower object on one of the wires, the fourth Skull Coin will appear in a bubble.

 
 
 

Secret Area 2

 

The heroes will have to use the tilted bongos to their advantage to defeat the sleeping Red Birds. Once all are destroyed, the Electoon cage will be able to be broken.


Area 3

For a while, Rayman and the gang will cross electrical shocks, Sparks and Spiky birds on a long wire. The fifth Skull Coin can be found by taking the higher path of the wires, in the middle of a few sparks. After the team gets by the many electrical shocks, they can get to the exit.

 
 

Area 4

 

The heroes will have to reach the top part of the area, dodging the large Sparks as they progress. Once they do so, and destroy the Red Birds, the Electoon cage can be broken open to end the level. The players will then pose on the photoboard as the Magician waits for the amount of Lums that were collected.


External links