RayGamer99 wrote: Fri Jul 24, 2026 8:45 pmThe idea is funny and they're overall inoffensive since you only spend two levels as a duck, but controlling them always felt like a real pace breaker and one of Legends's lower points in my opinion.
Yeah, this is exactly my opinion too. It's quite random which makes it funny at first - definitely a memorable point of the game too - but those levels are not fun to replay.
By the way, seeing this footage I'm just wondering why this place is called Mystic Mesa now? It doesn't seem very fitting to me. It's a mexican food & mexican party/dia de los muertos themed world, so "mystic" really is the last word that would come to mind for me. It feels like the writing team or whoever came up with this name either wanted to make an entirely different game or had no idea of what this world actually contains. (My apologies to the writers, but in fact this sounds a lot like a world name ChatGPT would come up with...)
hoodlumsworld wrote: Thu Jul 23, 2026 7:00 pm
I wonder why it was made a separate game and not include like Back to Origins was in the OG Legends.
I'd doubt they'd be able to do that since Retold was made in a separate game engine and not made in Ubiart Framework, It's a matter of time if they decide to make an in-game launcher for Retold which includes Origins Enhanced Edition
I think it would most likely that once you buy Retold, a separate icone for Origins Enhanced Edition will appear on your console menu...depending on which though. I could be talking outta my head though...
hoodlumsworld wrote: Thu Jul 23, 2026 7:00 pm
I wonder why it was made a separate game and not include like Back to Origins was in the OG Legends.
I'd doubt they'd be able to do that since Retold was made in a separate game engine and not made in Ubiart Framework, It's a matter of time if they decide to make an in-game launcher for Retold which includes Origins Enhanced Edition
Hello all! Pirate-Community is organizing its twenty-first edition of the posts in a day record. For those who aren't familiar with the rules, this is how it works:
Hunchman801 wrote: Tue Jun 16, 2009 8:20 pm
Each year since 2006, we organise a posts in a day record at PC. The whole thing is quite simple: it consists in posting the most possible messages in a predetermined time span of 24 hours. The goal is not only to break a new record every year or bring more activity to the forums, but also to shuffle our topics in order to bring new discussions for the following year.
This is not a spam contest, and useless messages are obviously not welcome. However, the special conditions during the record day will be the cause of a certain leniency, especially as concerns old topics, which can be bumped freely.
The current record stands at an insane 32252 posts. Can we do better this year? That's up to you!
The rewards rise to the occasion: each post is worth 15 Tings within the given time span, and then come the bonus Tings: 1500 for participating, 1500 for beating one's previous posts in a day record, and 3000 Tings for the winner. For example, some time ago someone earned the incredible amount of 84690 Tings that day.
As usual, we're planning on having it on a Saturday during the early autumn, more specifically from 23:00 UTC on the Friday night to 23:00 UTC the following day (midnight to midnight French time). We're thinking of an August-to-September date range, so please vote in the poll above to let us know when you will be available!
Well, this didn't go the way I'd hoped. We're going to move on now, but for those who were curious, Lost Beats (Reprise) was reused in the Desert of Dijiridoos gallery in Back to Origins, Breaking the Force Field was indeed used on Fiesta Run's title screen, and The Elevator was used in the main menu of Rayman Raving Rabbids 2.
Scoreboard
Giant Chicken: 2 points
DaveRattlehead: 1 point
The Jonster: 1 point
2 questions withdrawn
Question 7: In Rayman M/Arena's Popolopoï mode, each of the Pirate Stronghold's Race levels - Forest Jump, Zenith Harbour, and Treasure Ship - use slight arrangements of music from Battle arenas. Which levels' music is used in each of these cases?
The place looks nice! A lot of the environments shown off look brand new, and the Mariachis look a lot more detailed and decorated than before. It's nice to see the Baby Dragon Chefs in 3D, seeing as they will likely be among a small group of enemies from Origins to be redone in the Retold style.
And yes, as we all probably expected, the duck forms are back here (and they look good as well). The idea is funny and they're overall inoffensive since you only spend two levels as a duck, but controlling them always felt like a real pace breaker and one of Legends's lower points in my opinion.
< is now thinking of the looney tunes thanks to ^ mentioning ACME.
< will need to make some more preparations for the fiber internet install. It will be so worth it though! It just sucks that it's summer time and < will need to do a couple of things for it the attic.
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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