Fakirs are the oldest members of the Red Wizards clan in Rayman Origins. They are dreary fakirs that can usually be found meditating cross-legged, much like the Tibetans. They reside the Mystical Pique.

Fakir
Other names {{{other names}}}
Alignment Neutral

Appears in Rayman Origins, Rayman Legends
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex {{{sex}}}
Species Globox's species
Status Red Wizard

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}
Mystic and cranky protectors of the Glade. When Bubble Dreamer began having bad dreams, the crotchety Fakirs gathered in the mystical mountains to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the nymphs mark the trail with bright Lums so that our heroes might find the way....
—Official site, Rayman Origins[1]

Description

Fakirs share most of the features from the other Red Wizards, they are amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange facial hair. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other members of Globox's species, have long, thin legs, which they use to meditate cross-legged.

Role

Ever since the Bubble Dreamer had his first bad dreams, the Fakirs have inhabited Mystical Pique and spent their time acting serious and being devoted, believing that it is the only way to counteract the effect of the nightmares. Their main purpose is to hide the heart of the Glade where the Bubble Dreamer does his dreaming, preventing anyone from approaching the sacred grounds lest they make the nightmares even worse. Despite this, the nymphs mark the trail to this place with Lums to lead Rayman and his friends there. It is unknown where exactly this place is, though it is possible that it could be the Snoring Tree or somewhere in Mystical Pique.

Appearances

Rayman Origins

 
A Fakir's beard can be used to swing over obstacles.

The fakirs make their first appearance in Rayman Origins, where they can be found meditating in Mystical Pique. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they are usually sitting.


Rayman Legends

 
Two Fakirs, as they appear in Rayman Legends.

Fakirs return in Rayman Legends, where they only appear in the Back to Origins painting. Their behavior is the same as that of their previous appearance.


References