Swimming
The ability to swim is a power commonly used in the Rayman series. It is first used in Rayman 2 where Rayman first learns to swim underwater.
In Rayman
Swimming is not one of the powers used by Rayman in the original Rayman game. If he falls into any body of liquid in the Dream Forest, the Caves of Skops or Candy Château, he will instantly lose a life.
In Rayman 2
In Rayman 2, Rayman is now able to swim underwater, but for only a limited time. He needs air bubbles in order to stay underwater without dying. There are certain bodies of water that Rayman cannot go in; if he does, he loses some health.
In Rayman Revolution, Rayman learns the ability to swim with the assistance of Murfy and a baby Globox in the Minisaurus Plain.
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Rayman learning the ability to swim in Rayman Revolution.
In Rayman 3

In Rayman 3, Rayman uses the power to swim mainly in the Land of the Livid Dead. In the fourth phase of this level, he can now swim more freely with his helicopter hair and without needing air bubbles to survive.
In the Nintendo DS version of Rayman Raving Rabbids
In the Nintendo DS version of Rayman Raving Rabbids, Rayman earns the power to swim halfway through the game. The swimming shares many similarities to the swimming from Rayman 2, although there is no time limit on how long Rayman can stay under water this time around.
In Rayman Origins and Rayman Legends
For a while in Rayman Origins, the heroes can swim but not underwater, until they enter the Sea of Serendipity and save the nymph Annetta Fish. She then grants them the power to dive in the sea, allowing the team to continue through this world.
In Rayman Legends, this power is given to the players from the start.
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When Annetta Fish is saved, she grants the heroes the power to dive.
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Raymesis swimming underwater

