Gong Heights: Difference between revisions
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'''Gong Heights''' is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. | '''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. | ||
__NOTOC__ | __NOTOC__ | ||
[[Image:MoineBongosHaut.png|thumb|316px|right|[[Monk]]s are useful allies]] | [[Image:MoineBongosHaut.png|thumb|316px|right|[[Monk]]s are useful allies]] | ||
==Part 1== | ==Part 1== | ||
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms. | This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms. | ||
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==Part 2== | ==Part 2== | ||
There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him. | |||
There are | |||
[[Image:MapMU3-2PC.jpg|700px|PC version]] | [[Image:MapMU3-2PC.jpg|700px|PC version]] | ||
Revision as of 21:20, 11 July 2012
Gong Heights (French: Gongs Célestes – Celestial Gongs) is the third level in Band Land, the second world of the original Rayman game. It is one of the shortest levels in the game, consisting of only two parts.

Part 1
This level is set over a giant void high up in the sky, and Rayman must use the giant Monks, who hold bongos or crystal balls which Rayman use as platforms.

Part 2
There are many clouds in this section, where Rayman must avoid the bolts of electricity shot by the lightning eyes. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.