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==Area 2==
==Area 2==
[[File:TeensiesInTroubleSeq2.jpg|thumb|left|320px|[[Rayman]] and [[Murfy]] enter the castle...]]
[[File:TeensiesInTroubleSeq2.jpg|thumb|left|320px|[[Rayman]] and [[Murfy]] enter the castle...]]
Inside the castle, in which much of the interior appears to be a dungeon, there are many pits of lava, spikes, and swamp water, and a number of obstacles that are held up with ropes - Murfy can cut those, as well as move some other wooden obstacles that bear giant golden handles, to help the heroes through.  Green ghosts and [[Livingstone]]s roam the area, though they can be defeated by the heroes without Murfy's help.  Another Ogre is found guarding the exit.  
Inside the castle, in which much of the interior appears to be a dungeon, there are many pits of lava, spikes, and swamp water, and a number of obstacles that are held up with ropes - Murfy can cut those, as well as move some other wooden obstacles that bear giant golden handles, to help the heroes through.  Green ghosts and [[Livingstone]]s roam the area, though they can be defeated by the heroes without Murfy's help.  Another Ogre is found guarding the exit.
 
==King Teensie room==
In this room in the dungeon, there is a giant wheel which is coated in a maze of spikes, although there are hoops for the player to hold onto, and a few areas of wood without spikes. Murfy must turn this wheel while the player hangs on to these hoops, in order to lead him or her to safe ground, and once he or she has gone past the wheel, the player then has access to the King Teensie who is trapped in a winged cage. 
==Queen Teensie room== 
In this room, which is set in an underground cavern underneath the clearing, a series of Yellow Lum lines are blown in the wind towards the player, until the Queen Teensie, tied up to a pole, is blown in the wind onto the platform. 
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