Rayman Arena (Xbox and GameCube): Difference between revisions

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Revision as of 01:05, 24 March 2015

Rayman Arena
Published by Ubisoft
Developed by Ubisoft Montpellier

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon

Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, Davide Soliani

Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by Claude Samard

Release date File:Drapeau-us.gif 2002
Genre Racing, party
Gameplay mode Single player, Multiplayer
Languages {{{languages}}}
Platforms Sony PlayStation 2, PC, Nintendo GameCube (NA), Microsoft Xbox (NA)
Ratings 3+ (ELSPA), E (ESRB)
Distribution media DVD-ROM, CD-ROM, GameCube Optical Disc
Game engine {{{game engine}}}

This article is about a modified version of a previously-released game. For more information, see Rayman M.

Rayman Arena is the American release of Rayman M, released in 2002 for the PC, PlayStation 2, GameCube, and Xbox. The title was altered to avoid misconceptions about the game if related to the ESRB's ‘M for Mature’ rating.

PlayStation 2, PC

Main article: Rayman M

The PlayStation 2 and PC versions of the game very closely mimic their overseas counterparts. Most changes were for localization, such as changing any ‘Rayman M’ logos into ‘Rayman Arena’. The only other major change difference lies in the addition of the LAN mode to the PC version. There is no longer a map for the race tracks in the lower right-hand corner of the screen, and, as in Rayman Rush, Ice Bullets have now been added to the Race mode and Lum Race.

Xbox, GameCube

The Xbox and GameCube had never received a port of Rayman M (due to the consoles having not been released at the time of Rayman M's release), so the designers made several changes before releasing the Rayman M ports (many pertaining to Battle mode).

Modifications

This is a list of notable modifications to the Xbox and GameCube ports, among others.

  • A new intro video was used.
  • The menus had undergone major changes in navigation and aesthetically.
  • ‘Cups’ replaced the prior ‘Leagues’ and setup in the single-player mode was changed.
  • Murfy is seen as a reporter/paparazzo before the start of each cup in a brief comical video.
  • Lock-on has been added for less-experienced players in Battle mode.
  • Hearts are now used in Battle mode to recognize health (instead of hit points), and one heart can be regained by killing an opponent.
  • A player is given 6 possible hearts, with 5 filled when a player respawns. (The 6th is left open in case of a kill without the loss of any hearts.)
  • There is a visible timer in Battle mode.
  • There are three modes, which reflect the difficulty of the game.
  • Master Mode features only Dark Rayman as an opponent (albeit his AI is much improved from other characters), is played in black-and-white, as well as using cel-shaded graphics.
  • There are more playable characters, including Dark Globox and Dark Rayman.
  • Popolopoi mode has been removed.
  • Training mode has been removed.
  • On and On has been removed.
  • The small animations that characters do upon finishing a race have been replaced with the character entering a spiral door.

External links

Trivia

  • There's a cutscene where Ed's skeleton is seen, making a Tonic Trouble cameo.