Numbers: Difference between revisions

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== Part 3 ==
== Part 3 ==


For his final challenge, [[Rayman]] must has to listen out for dates. It is also slightly more challenging, as he has to avoid [[Spiky ball|prickly balls]] on the path, while completing the level in the time limit of two minutes. Jumps in the level also require careful timing, for if they are misjudged, [[Rayman]] can easily miss the [[Flat stone|stone slab]] and fall. [[Andrew]] appears to congratulate him at the end of the level.
For his final challenge, [[Rayman]] must has to listen out for dates. It is also slightly more challenging, as he has to avoid [[prickly ball]]s on the path, while completing the level in the time limit of two minutes. Jumps in the level also require careful timing, for if they are misjudged, [[Rayman]] can easily miss the [[Flat stone|stone slab]] and fall. [[Andrew]] appears to congratulate him at the end of the level.


{{EnglishWithRaymanLevels}}
{{EnglishWithRaymanLevels}}


[[Category:Places from English with Rayman]]
[[Category:Places from English with Rayman]]

Revision as of 07:56, 29 May 2025

Flat stone slabs play a key part in this level

Numbers is the seventh level of English with Rayman, and is set in the Blue Mountains. It tests players' skills of basic knowledge of numbers in English, using maps from Pebble Peril in Rayman Junior. The Magician and Andrew act as the helper characters who give questions and instructions.

Part 1

Rayman travels on stone slabs identifying numbers which are stated to him by Andrew. He must make sure to take the correct path and also to not let the slab reach the end of its line, or an instant death trap will be activated.

Part 2

This map plays much like the first one, but Rayman now has to test his ability to tell the time, taking the path that converts each of Andrew's spoken times into a written, digital format. This level is not included in the PlayStation port.

Part 3

For his final challenge, Rayman must has to listen out for dates. It is also slightly more challenging, as he has to avoid prickly balls on the path, while completing the level in the time limit of two minutes. Jumps in the level also require careful timing, for if they are misjudged, Rayman can easily miss the stone slab and fall. Andrew appears to congratulate him at the end of the level.