Gorilla Pirate: Difference between revisions

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Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.
Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.


Another way to handle an Ape Pirate is by lobbing a [[plum]] at one's head, in a similar manner to the [[livingstone]]s from [[Rayman 1|the first Rayman game]]. This technique can be used to reach high ledges as well, as it immobilises the Ape Pirate, allowing his [[plum]]-encased head to be used as a platform.
Another way to neutralise an Ape Pirate is to incapacitate them by lobbing a [[plum]] at its head. This technique can also be used to gain access to otherwise unreachable ledges, as it immobilises the Ape Pirate, allowing his plum-encased head to be used as a platform. Both of these techniques were previously available and useful when applied to the [[Livingstone]]s in [[Rayman 1|the original Rayman game]].  


==Locations==
==Locations==

Revision as of 00:40, 3 September 2010

Ape Pirate
File:ApePirate.png
Other names {{{other names}}}
Alignment Bad

Appears in Rayman 2: The Great Escape
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex {{{sex}}}
Species Robo-Pirate
Status Enemy

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}

Ape Pirates are powerful Robo-Pirates from Rayman 2: The Great Escape, Rayman 2: Revolution, and Rayman DS. They are notable for being near-invincible. They also make a cameo appearance on a production line in the Electric Final race course in Rayman M and in Hoodlum Headquarters in Rayman 3.

Description

In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney's Peter Pan. Ape Pirates are brainless and exist only to clobber intruders in their territory. They are short, stubby, and carry a hunchback. They are seen wearing a blue and white stripey shirt. They walk on all fours like a gorilla.

Battle Strategy

Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as Rayman jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.

Another way to neutralise an Ape Pirate is to incapacitate them by lobbing a plum at its head. This technique can also be used to gain access to otherwise unreachable ledges, as it immobilises the Ape Pirate, allowing his plum-encased head to be used as a platform. Both of these techniques were previously available and useful when applied to the Livingstones in the original Rayman game.

Locations

See Also