Boss Biditank: Difference between revisions
No edit summary |
Spiraldoor (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
[[File:BossBiditank.JPG|316px| | {{Enemy | ||
| name = Boss Biditank | |||
| image = [[File:BossBiditank.JPG|316px|centre|''Boss Biditank'']] | |||
| alignment = Bad | |||
| appears in = ''[[Rayman Revolution]]'' | |||
| location = [[The Pirate Factory]] | |||
| resistance = [[Image:Lifebar3.png|''3 HP'']] | |||
| attacks = Electrical discharge, [[helicopter bomb]]s, energy balls | |||
}} | |||
'''Boss Biditank''' is a boss | '''Boss Biditank''' ('''''Poubelus Agrovis''''') is a mechanical boss piloted by the [[Spyglass Pirate]]. It appears only in ''[[Rayman Revolution]]'', where it is fought in [[the Pirate Factory]]. | ||
==Description== | ==Description== | ||
Boss Biditank | The Boss Biditank is an experimental tank resembling a giant barrel or [[Barrel Pirate]]. Mounted on top of it is a cannon, from which it may fire [[helicopter bomb]]s or electrical discharges. The top part of the machine is its only vulnerable spot. | ||
==Role in the | ==Role in the games== | ||
Boss Biditank was to be tested out | The Boss Biditank was to be tested out [[Bimbette]], one of [[Globox]]'s daughters, before [[Rayman]] arrives in [[the Pirate Factory]] and frees her from her [[cage]]. The Boss Biditank is quick to arrive, however, and is piloted by the [[Spyglass Pirate]]. To defeat the Biditank, Rayman must step on the four four buttons controlling the four generators at the four corners of the large room while avoiding the tank's electrical discharges and bombs. On its front is another cannon, which fires streams of many energy balls at once. Once the four generators have been activated, the laser turret at the front of the room becomes operational, and Rayman can use it. While Rayman is using the turret, a door on the front of the Boss Biditank opens, and the [[Spyglass Pirate]] emerges. Rayman cannot harm him, either with the laser or his [[magic fist]]. If Rayman approaches the Spyglass Pirate or his Biditank, the Pirate produces [[helicopter bomb]]s and begins to throw them at him. If Rayman successfully hits the Boss Biditank's weak spot with the laser, the Biditank will be damaged, losing one third of its health. Rayman must return to the generators to power up the laser and use it again. It takes three hits to destroy the Boss Biditank. | ||
==See | ==See also== | ||
*[[ | *[[Spyglass Pirate]] | ||
[[File:Biditank.png|thumb|left|316px|The Boss Biditank during its battle with [[Rayman]]]] | |||
[[Category:Bosses]] | |||
[[Category:Bosses from Rayman 2]] | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Enemies from Rayman 2]] | [[Category:Enemies from Rayman 2]] | ||
[[Category:Robo-Pirates]] | [[Category:Robo-Pirates]] | ||
[[Category:Robots]] | [[Category:Robots]] | ||
Revision as of 19:13, 25 December 2010
| Boss Biditank | ||
|---|---|---|
| Alignment | Bad | |
| Appears in | Rayman Revolution | |
| Location | The Pirate Factory | |
| Resistance | ||
| Attacks | Electrical discharge, helicopter bombs, energy balls | |
Boss Biditank (Poubelus Agrovis) is a mechanical boss piloted by the Spyglass Pirate. It appears only in Rayman Revolution, where it is fought in the Pirate Factory.
Description
The Boss Biditank is an experimental tank resembling a giant barrel or Barrel Pirate. Mounted on top of it is a cannon, from which it may fire helicopter bombs or electrical discharges. The top part of the machine is its only vulnerable spot.
Role in the games
The Boss Biditank was to be tested out Bimbette, one of Globox's daughters, before Rayman arrives in the Pirate Factory and frees her from her cage. The Boss Biditank is quick to arrive, however, and is piloted by the Spyglass Pirate. To defeat the Biditank, Rayman must step on the four four buttons controlling the four generators at the four corners of the large room while avoiding the tank's electrical discharges and bombs. On its front is another cannon, which fires streams of many energy balls at once. Once the four generators have been activated, the laser turret at the front of the room becomes operational, and Rayman can use it. While Rayman is using the turret, a door on the front of the Boss Biditank opens, and the Spyglass Pirate emerges. Rayman cannot harm him, either with the laser or his magic fist. If Rayman approaches the Spyglass Pirate or his Biditank, the Pirate produces helicopter bombs and begins to throw them at him. If Rayman successfully hits the Boss Biditank's weak spot with the laser, the Biditank will be damaged, losing one third of its health. Rayman must return to the generators to power up the laser and use it again. It takes three hits to destroy the Boss Biditank.
See also
