Teensie Circle: Difference between revisions

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'''Teensie Circles''' are locations exclusive to ''[[Rayman 2: Revolution]]''. They replace [[the Hall of Doors]] from the original ''[[Rayman 2: The Great Escape]]''.
'''Teensie Circles''' are locations exclusive to ''[[Rayman 2: Revolution]]''. They replace [[the Hall of Doors]] from the original ''[[Rayman 2: The Great Escape]]''.


[[File:RR-PS2-RainbowCreek-Sky.jpg|thumb|A Teensie Circle in ''[[Rayman Revolution]]'']]
[[File:RR-PS2-RainbowCreek-Sky.jpg|thumb|320px|A Teensie Circle in ''[[Rayman Revolution]]'']]


Teensie Circles, each governed by a [[Crowned Teensie|Teensie]], are megalithic monuments where the invisible paths of several [[Magic Spiral Door]]s cross. From them, one can access any nearby [[Magic Spiral Door]]. For convenience, the regulating [[Teensie]] may opt for an additional [[Magic Spiral Door]] to link multiple Teensie Circles together.
Teensie Circles, each governed by a [[Crowned Teensie|Teensie]], are megalithic monuments where the invisible paths of several [[Magic Spiral Door]]s cross. From them, one can access any nearby [[Magic Spiral Door]]. For convenience, the regulating [[Teensie]] may opt for an additional [[Magic Spiral Door]] to link multiple Teensie Circles together.

Revision as of 20:51, 20 February 2011

Teensie Circles are locations exclusive to Rayman 2: Revolution. They replace the Hall of Doors from the original Rayman 2: The Great Escape.

A Teensie Circle in Rayman Revolution

Teensie Circles, each governed by a Teensie, are megalithic monuments where the invisible paths of several Magic Spiral Doors cross. From them, one can access any nearby Magic Spiral Door. For convenience, the regulating Teensie may opt for an additional Magic Spiral Door to link multiple Teensie Circles together.

Teensies also use them as meeting places, where they may share stories and recent news with one another, and in times of need, as military headquarters. Wherever there is a Teensie Circle, a Magic Well is sure to be nearby.

At the end of the Forest of Light, the Grand Minimus directs Rayman to the Minisaurus Plain so as to seek out the plains' Teensie Circle. There, Rayman is told that Ly the Fairy is being held in the nearby Fairy's Glade. From then on out, Rayman may return to a Teensie Circle whenever he wishes to be re-briefed on his next objective. Also, if an area lacks any Yellow Lums and Familiar Spirits, Rayman will be informed of such. Whenever he completes a level, he is warped back to the nearest Teensie Circle.

In the game, there are a total of three Teensie Circles—one for every region of the Front.

See Also