Allegro Presto: Difference between revisions
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Allegro Presto is the second level in [[Band Land]], the second world of ''[[Rayman 1|Rayman]]''. It is made of 5 parts the first time you beat it, and only 3 after that, because in one of them, Rayman meets [[Mr. Sax]], and the last one is where he first receives his well-known [[helicopter]] ability. | |||
__NOTOC__ | |||
[[Image:Saut.png|thumb|316px|right|[[Rayman]] sliding on the musical staves]] | |||
==Part 1== | |||
{{ | [[Image:MapMU2-1PC.jpg|700px|PC version]] | ||
[[Image:MapMU2-1PS.jpg|700px|PS version]] | |||
[[Image:TrompetteSaut.png|thumb|320px|left|[[Trumpet]]s blow at [[Rayman]]]] | |||
==Part 2== | |||
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | |||
<tr><td>[[Image:MapMU2-2PS.jpg|600px|PS version]]</td></tr></table> | |||
[[image:HittingStick.png|thumb|316px|right|[[Rayman]] must avoid the [[hitting stick]]s]] | |||
==Part 3== | |||
[[Image:MapMU2-3PC.jpg|700px|PC version]] | |||
[[Image:MapMU2-3PS.jpg|700px|PS version]] | |||
[[image:MrSaxAllegroPresto.png|left|thumb|316px|The first encounter with [[Mr Sax]]]] | |||
==Part 4== | |||
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level. | |||
<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr> | |||
<tr><td>[[Image:MapMU2-4PS.jpg|700px|PS version]]</td></tr></table> | |||
[[Image:BetillaHelico.png|thumb|316px|right|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]] | |||
==Part 5== | |||
[[Betilla the Fairy|Betilla]] gives [[Rayman]] the power of the [[helicopter]]. | |||
{{Bandlandlevels}} | |||
{{French | |||
| name = Allegro_Presto | |||
}} | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Places from Rayman]] | [[Category:Places from Rayman]] | ||
Revision as of 16:42, 28 August 2008
Allegro Presto is the second level in Band Land, the second world of Rayman. It is made of 5 parts the first time you beat it, and only 3 after that, because in one of them, Rayman meets Mr. Sax, and the last one is where he first receives his well-known helicopter ability.

Part 1

Part 2
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Part 3

Part 4
At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level.
Part 5
Betilla gives Rayman the power of the helicopter.

