Gong Heights: Difference between revisions

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==Part 2==
==Part 2==
[[Image:GongsPoursuite.png|thumb|320px|left|[[Rayman]] is pursued by a lethal and unseen force]]
[[Image:GongsPoursuite.png|thumb|320px|left|[[Rayman]] is pursued by a lethal and unseen force]]
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[[Image:MapMU3-2PS.jpg|700px|PS version]]
[[Image:MapMU3-2PS.jpg|700px|PS version]]
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==External links==
==External links==
* [http://www.youtube.com/watch?v=NF3Tdeh5lE8 Gong Heights playthrough at YouTube (Sony PlayStation version)]
* [http://www.youtube.com/watch?v=NF3Tdeh5lE8 Gong Heights playthrough at YouTube (Sony PlayStation version)]
* [http://www.youtube.com/watch?v=YNevoDelG4E Gong Heights playthrough at YouTube (PC/MS-DOS version)]
* [http://www.youtube.com/watch?v=YNevoDelG4E Gong Heights playthrough at YouTube (PC/MS-DOS version)]
* [http://www.youtube.com/watch?v=RxfQcdx0vmA Gong Heights playthrough at YouTube (Atari Jaguar version)]
* [http://www.youtube.com/watch?v=RxfQcdx0vmA Gong Heights playthrough at YouTube (Atari Jaguar version)]



Revision as of 09:22, 15 April 2014

Gong Heights (French: Gongs CélestesCelestial Gongs) is the third level in Band Land, the second world of the original Rayman game. It is one of the shortest levels in the game, consisting of only two parts.


Part 1

Monks are useful allies

This level is set over a giant void high up in the sky, and Rayman must use the giant Monks, who hold bongos or crystal balls which Rayman use as platforms.

PC version

PS version


Part 2

Rayman is pursued by a lethal and unseen force

There are many clouds in this section, where Rayman must avoid the bolts of electricity shot by the lightning eyes. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.

PC version

PS version


External links

Template:Bandlandlevels