Speed Stress: Difference between revisions

No edit summary
Master (talk | contribs)
m Added RMRaceLevel template, needs amending to be accurate
Line 1: Line 1:
''‘Finish the race before the wall catches you.'' — Survival mode description in ''[[Rayman M]]''.
{{stub}}
 
{{Template:RMRaceLevel
[[File:SpeedStress-MenuPic-RaymanM.JPG|320px|thumb|right|Speed Stress, as it is seen in ''[[Rayman M]]'''s menu]]
| name = On and On
 
| image = [[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|center|320px|''Speed Stress'']]
| preceded by = [[On and On]]
| followed by = End
| league = The Bonus League
}}
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}


'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].
'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].
[[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|right|thumb|320px|The first player's starting position in ''[[Rayman M]]'''s Speed Stress]]


== Description ==
== Description ==
This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2: The Great Escape|Rayman 2]]''-related theme, a 3D skeleton.  
This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2: The Great Escape|Rayman 2]]''-related theme, a 3D skeleton.  
==Gallery==
<gallery widths="325px" heights="205px">
File:RM-PC-SpeedStress-Survival-StartPosition.jpg|right|thumb|320px|The first player's starting position in ''[[Rayman M]]'''s Speed Stress
File:SpeedStress-MenuPic-RaymanM.JPG|320px|thumb|right|Speed Stress, as it is seen in ''[[Rayman M]]'''s menu
</gallery>


==External links==
==External links==
* [http://www.youtube.com/watch?v=lT636L5LzCc Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]
* [http://www.youtube.com/watch?v=lT636L5LzCc Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]


{{Template:RMRace}}
{{Template:RMRace}}