Don't Shoot the DJ

Revision as of 13:02, 5 June 2019 by Hunchman801 (talk | contribs) (clean up, typos fixed: After awhile → After a while)

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. This level is the second one from this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Original version

Shortly into the level, the team of heroes get on the mosquitoes, and they must face small small birds, big spiky birds and big birds that shoot fireballs. Later, there are also spiky snakes, but the purple ones cannot be defeated. There are flying creatures, as well, that they must avoid by staying in the light while shooting gongs that provide said light. After a while, there are also Helmet Birds, Blowing Birds, and red spiky snakes that can be defeated. After a bit, it turns to day, and there are many more spiky snakes and more flying creatures, as well. After this, Rayman and the team can get off the mosquitoes, go through a door, and break an Electoon cage to end the level to where they will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.

Don't Shoot the DJ
 
Don't Shoot the DJ
  
Snake Eyes Tuned-Up Treasure
  Desert of Dijiridoos

 
 

 
    
 
     
 
     
 
     

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links