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Rayman Mini

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Rayman Mini
Rayman Mini
Published by Ubisoft
Developed by Ubisoft Montpellier, Pastagames

Directed by {{{directed by}}}
Produced by {{{produced by}}}
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Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by Alexis Laugier, Christophe Héral and Billy Martin

Release date Worldwide September 19, 2019
Genre 2D platformer
Gameplay mode Single player
Platforms iPhone, iPod Touch, iPad, Apple TV
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine UbiArt

Rayman Mini is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, Rayman Adventures.


Although a story is never shown in the game, the Flaming Teensy can be seen in the trailer casting a spell on Rayman which makes him shrink in size. It is stated that Rayman is on a quest to reverse the spell in the game.


Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect Lums. However, unlike Rayman Adventures, where it is possible to switch direction, the player can only move in one direction, similar to Jungle Run and Fiesta Run.


The adventure mode

The main game mode is the adventure mode which was added for the game's launch. It is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight (except the bonus world, which has two levels and a boss fight). The sixth world isn't unlocked until all previous five bosses have been beaten. By collecting every Lum in a level, the player will be rewarded with an Electoon which can be used to unlock outfits. Each boss level will also earn the player a Swag Coin, which can be used to unlock additional outfits.


The challenge mode

On April 3, 2020, the game was updated to add Online Challenges. Similar to those in Rayman Legends and Rayman Adventures, the player must run through an infinite level to gain as much distance as possible. Meeting certain requirements will allow the player to receive a cup at the end of the given week. These trophies earn the player points towards rewards.


The music mode

On October 2, 2020, the game was updated to add a music mode. This features 5 new stages, one for each world, with a music track playing from one of the music levels in Rayman Legends. Each level has 4 difficulty settings:

  • Regular
  • Perfect Ear (uses filters and the 8-bit variants of the tracks)
  • Synchronized (uses filters)
  • Maestro (uses filters and the 8-bit variants of the tracks)

The levels included in the mode are:

Mr. Dark

The Mr. Dark mode

The Mr. Dark mode was first discovered in the files of the 1.3 update and added in version 1.4. It has Mr Dark gives the player quests to complete.


1.2.0 (April 3rd, 2020)

1.3.0 (October 2nd, 2020)

1.4.0 (January 28th, 2021)

Unused content

With the game running in the same engine as Rayman Adventures it shares a lot of leftover assets from that game. This includes the Captain, the intro level and several unused assets as well, such as the Kung Foot mode.

Music levels

In the 1.2.0 update unfinished music levels were added to the game files, which were later finished and used for the music mode in version 1.3.0. There was one music level for every world and a test one in the developers personal folder. While they did not have any music in their current state, the music from the music levels in Rayman Legends (excluding Grannies World Tour) were found in the files.

Unused levels

The game has three unused levels which were test levels for the game's mechanics.


Unused text for the game's story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the Flaming Teensy is the cause for Rayman shrinking.

All was well in the Glade of Dreams Until our hero accidentaly swallowed a strange enchanted fruit. Or... Did someone just pull a small prank on him?
—Unknown, Rayman Mini (files)
After a final showdown with the Flaming Teensy, our hero finally finds a way to reverse his curse. And all was back to normal in the Glade of Dreams.
—Unknown, Rayman Mini (files)


In the files of the game, specifically the "personal" folder where test assets from the developers are stored, there is an unused patch bank using Globox's sprites for the toad's skeleton. Along with it is an actor template which uses it together with the toad's animations. According to a developer it was made for test purposes, although they briefly considered adding it into the game.[1] It was later confirmed by a second developer to have been added into the game as a easter egg.[2] The places where he appears are in the third level of the Trunk, where he shows up from behind a wooden window after waiting a while, and in the Garden, where he is hiding in the background with his eyes barely visible to the player.


Upon its reveal, Mini received mixed reception from fans of the series. While some expressed gratitude over Rayman still being relevant, others criticized the game for being another mobile game rather than a new console game. When Mini was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.




Promotional Screenshots

External links


  1. Twitter, @Yamzho, https://twitter.com/Yamzho/status/1678073683569418240, « As far as I remember, it was only for test purposes. But we had fun with it and, for a brief moment, thought about including it in the game. »
  2. Twitter, @Jmgennisson, https://twitter.com/Jmgennisson/status/1720158077352038800, « Oh just remembered but you can find him, hidden in one level of Mini. »