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{{Character  
{{Character
| name = Fakir
| name = Fakir
| image = [[File:Fakir1.png|center|200px]]
| image = [[File:Fakir1.png|center|200px]]
| alignment = Good
| alignment = Neutral
| appears in = ''[[Rayman Origins]]''
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
| species = Glute
| species = [[Globox's species]]
| status = [[Red Wizard]]
| status = [[Red Wizard]]
}}
}}


{{quote|text=Mystic and cranky protectors of [[the Glade of Dreams|the Glade]]. When [[Polokus|Bubble Dreamer]] [[First Bad Dream|began having bad dreams]], the crotchety Fakirs gathered in the [[Mystical Pique|mystical mountains]] to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to [[the Heart of the World|the heart of The Glade]] where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the [[nymph]]s mark the trail with bright [[Lum]]s so that our heroes might find the way....|sign=Official site|source=''[[Rayman Origins]]''}}
{{Quote|text=Mystic and cranky protectors of the [[Glade of Dreams|Glade]]. When [[Polokus|Bubble Dreamer]] [[First Bad Dream|began having bad dreams]], the crotchety Fakirs gathered in the [[Mystical Pique|mystical mountains]] to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the [[nymph]]s mark the trail with bright [[Lum (UbiArt games)|Lums]] so that our heroes might find the way....|sign=Official site|source=''[[Rayman Origins]]''<ref>raymanorigins.uk.ubi.com (via archive.org), ''Characters'', http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-3</ref>}}


'''Fakirs''' are the oldest glutes of the [[Red Wizard]]s clan in [[Rayman Origins]]. They're dreary fakirs that can usually be found meditating cross-legged, much like the [[Monk]]s. They reside the [[Mystical Pique]].
'''Fakirs''' are the oldest members of the [[Red Wizard]]s clan in ''[[Rayman Origins]]''. They are dreary fakirs that can usually be found meditating cross-legged, much like the [[Tibetan]]s. They reside in the [[Mystical Pique]].


==Appeareance==
==Description==
Fakirs share most of the features from the other Red Wizards, they're amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange ponytails. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other glutes, have long, thin legs, which they use to meditate cross-legged.
Fakirs share most of the features from the other Red Wizards, they are amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange facial hair. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other members of [[Globox's species]], have long, thin legs, which they use to meditate cross-legged.


==Role in the games==
==Role==
[[File:RaymanOrigins_PreE3_HD_Fakir.jpg|320px|left|thumb|A Red Wizard's beard can be used to swing over obstacles.]]
Ever since the [[Polokus|Bubble Dreamer]] had his [[First Bad Dream|first bad dreams]], the Fakirs have inhabited [[Mystical Pique]] and spent their time acting serious and being devoted, believing that it is the only way to counteract the effect of the nightmares. Their main purpose is to hide the heart of the [[Glade of Dreams|Glade]] where the [[Polokus|Bubble Dreamer]] does his dreaming, preventing anyone from approaching the sacred grounds lest they make the nightmares even worse. Despite this, the [[nymph]]s mark the trail to this place with [[Lum (UbiArt games)|Lums]] to lead [[Rayman]] and his friends there. It is unknown where exactly this place is, though it is possible that it could be [[the Snoring Tree]] or somewhere in [[Mystical Pique]].
 
==Appearances==
===''Rayman Origins''===
===''Rayman Origins''===
[[File:RaymanOrigins PreE3 HD Fakir.jpg|thumb|320px|A Fakir's beard can be used to swing over obstacles.]]
The fakirs make their first appearance in ''[[Rayman Origins]]'', where they can be found meditating in [[Mystical Pique]]. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they are usually sitting.
{{clear}}
===''Rayman Legends''===
[[File:Mystical Munkeys - Back to Origins 11.jpg|thumb|320px|Two Fakirs, as they appear in ''[[Rayman Legends]]''.]]
Fakirs return in ''[[Rayman Legends]]'', where they only appear in the [[Back to Origins]] painting. Their behavior is the same as that of their previous appearance.
{{clear}}


The fakirs make their first and only appearence in [[Rayman Origins]]. Fakirs habit the [[Mystical Pique]] since the Bubble Dreamer had his first bad dreams. They think that acting serious and being devoted is the only way to counteract the effect of the nightmares, and they manage to punish (with the help of the other Red Wizards) every non-serious inhabitant from the [[Glade of Dreams]].
==References==
<references />


Ingame, they can be found meditating. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they're usually sitting.
[[fr:Fakir]]
[[pl:Fakir]]


[[Category:Friends from Rayman Origins]]
[[Category:Friends from Rayman Origins]]
[[Category:Glutes]]
[[Category:Friends from Rayman Legends]]
[[Category:Members of Globox's species]]

Latest revision as of 14:37, 4 June 2026

Fakir
Other names {{{other names}}}
Alignment Neutral

Appears in Rayman Origins, Rayman Legends
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex {{{sex}}}
Species Globox's species
Status Red Wizard

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}
Mystic and cranky protectors of the Glade. When Bubble Dreamer began having bad dreams, the crotchety Fakirs gathered in the mystical mountains to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the nymphs mark the trail with bright Lums so that our heroes might find the way....
—Official site, Rayman Origins[1]

Fakirs are the oldest members of the Red Wizards clan in Rayman Origins. They are dreary fakirs that can usually be found meditating cross-legged, much like the Tibetans. They reside in the Mystical Pique.

Description

Fakirs share most of the features from the other Red Wizards, they are amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange facial hair. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other members of Globox's species, have long, thin legs, which they use to meditate cross-legged.

Role

Ever since the Bubble Dreamer had his first bad dreams, the Fakirs have inhabited Mystical Pique and spent their time acting serious and being devoted, believing that it is the only way to counteract the effect of the nightmares. Their main purpose is to hide the heart of the Glade where the Bubble Dreamer does his dreaming, preventing anyone from approaching the sacred grounds lest they make the nightmares even worse. Despite this, the nymphs mark the trail to this place with Lums to lead Rayman and his friends there. It is unknown where exactly this place is, though it is possible that it could be the Snoring Tree or somewhere in Mystical Pique.

Appearances

Rayman Origins

A Fakir's beard can be used to swing over obstacles.

The fakirs make their first appearance in Rayman Origins, where they can be found meditating in Mystical Pique. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they are usually sitting.


Rayman Legends

Two Fakirs, as they appear in Rayman Legends.

Fakirs return in Rayman Legends, where they only appear in the Back to Origins painting. Their behavior is the same as that of their previous appearance.


References