Mr Dark's lair (French with Rayman): Difference between revisions

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m It was gramatically correct before hand, because the 'the is part of the level's title. Like you'd put 'I was reading The Great Gatsby' not 'I was reading the Great Gatsby' (also long summary, sorry)
m Fixed links to redirects
 
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[[Image:Engray-lair.png|thumb|316px|right|[[Rayman|Rayman's]] final encounter with [[Mr Dark]]]]
* ''This article is about the level from [[French with Rayman]]. For the level from [[Maths and English with Rayman]], see [[Mr Dark's lair (Maths and English with Rayman)]].''


'''Fin''', also known as '''The Lair of Dark''', is the final level of ''[[English with Rayman]]'', set in [[Candy Chateau]]. It is not to be mistaken for the ''[[Rayman Junior]]'' level [[Mr Dark's Lair]] and is the only level of either ''English with Rayman'' or ''Rayman Junior'', not including the [[Betilla's Garden]] tutorials, to feature absolutely no educational content, instead playing like a regular ''[[Rayman 1|Rayman]]'' level. There are no helper characters in this level.
[[File:Engray-lair.png|thumb|316px|right|class=sprite|[[Rayman]]'s final encounter with [[Mr Dark]]]]
 
'''Mr Dark's lair''', also known as '''the end''', is the final level of ''[[French with Rayman]]'', set in [[Candy Château]]. It is the only level in the game, not including the [[Betilla's garden]] tutorials, to feature no educational content, and instead plays like a regular ''[[Rayman 1|Rayman]]'' level. There are no helper characters in this level.


== Part 1 ==
== Part 1 ==
[[Rayman]] must make his way across the level while avoiding various enemies such as [[clown]]s and [[antitoon]]s. Careful jumping is required as there are a large abundance of lemonade pools and [[prickly ball]]s. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, [[Mr Dark]] can be found waiting for him by the [[exit sign]]. He immediately disappears when [[Rayman]] attempts to approach him. Winning the level will take the player to the ending cutscene.


Rayman must make his way across the level while avoiding various enemies such as [[Clown|clowns]] and [[antitoons]]. Careful jumping is required as there are a large abundance of lemonade pools and [[Spiky ball|prickly balls]]. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, Mr Dark can be found waiting for him by the [[exit sign]]. He immediately disappears when Rayman attempts to approach him. Winning the level will take the player to the ending cut-scene.
{{FrenchWithRaymanLevels}}


[[Category:Places from English with Rayman]]
[[Category:Places from French with Rayman]]

Latest revision as of 06:25, 20 August 2025

Rayman's final encounter with Mr Dark

Mr Dark's lair, also known as the end, is the final level of French with Rayman, set in Candy Château. It is the only level in the game, not including the Betilla's garden tutorials, to feature no educational content, and instead plays like a regular Rayman level. There are no helper characters in this level.

Part 1

Rayman must make his way across the level while avoiding various enemies such as clowns and antitoons. Careful jumping is required as there are a large abundance of lemonade pools and prickly balls. Mr Dark casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning Bad Rayman. At the end of the level, Mr Dark can be found waiting for him by the exit sign. He immediately disappears when Rayman attempts to approach him. Winning the level will take the player to the ending cutscene.