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[[File:Griskin.jpg|thumb|right|320px|A Griskin in [[the Land of the Livid Dead]], electrocuting a [[Hoodboom]] as a way of thanks to [[Rayman]], who freed it earlier]]
[[File:Griskin.jpg|thumb|right|320px|A Griskin in [[the Land of the Livid Dead]], electrocuting a [[Hoodboom]] in order to [[Rayman]] for freeing him.]]


The '''Griskins''' are a ghostly tribe of [[Teensie]]s who haunt [[the Land of the Livid Dead]], a location seen in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. The Griskins have also been known as '''Mad Spirits''', as well as '''the Livid Dead'''.
{{quote|text=The mystic Griskins weren't always ghosts. Once, their tribe roamed [[the Land of the Livid Dead|the Moor]] and performed their incantations freely. But the [[Great Spirit Palmito]] was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn't wake up any more spirits.|sign=Press release|source=[[Rayman 3: Hoodlum Havoc]] <ref>GameClubCentral, ''Rayman 3: It’s Teensie Time'', http://www.gameclubcentral.com/index.php?name=Sections&op=viewarticle&artid=18</ref>}}


The following text comes from the official ''Rayman 3'' website:
The '''Griskins''' are a ghostly tribe of [[Teensie]]s who haunt [[the Land of the Livid Dead]], a location visited in ''[[Rayman 3: Hoodlum Havoc]]''. The Griskins have also been referred to as '''Mad Spirits''', or '''the Livid Dead'''.


''The mystic Griskins weren't always ghosts. Once, their tribe roamed [[the Land of the Livid Dead|the Moor]] and performed their incantations freely. But [[the Great Spirit Palmito]] was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn't wake up any more spirits.''
At least some Griskins have the ability to generate and manipulate lightning; when [[Rayman]] releases a group of Griskins from [[the Great Spirit Palmito|Palmito]]'s tower in the third part of the level, they reward him by electrocuting two [[Hoodboom]]s and a [[Hoodmonger]] that were about to attack him.


At least some Griskins have the ability to generate and manipulate lightning; when [[Rayman]] releases a group of Griskins from [[the Great Spirit Palmito|Palmito]]'s tower in the third part of the level, they reward him by electrocuting two [[Hoodboom]]s and a [[Hoodmonger]] that were about to attack him.
==References==
<references />


[[fr:Mouru]]
[[fr:Mouru]]

Revision as of 14:03, 23 October 2011

A Griskin in the Land of the Livid Dead, electrocuting a Hoodboom in order to Rayman for freeing him.
The mystic Griskins weren't always ghosts. Once, their tribe roamed the Moor and performed their incantations freely. But the Great Spirit Palmito was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn't wake up any more spirits.
—Press release, Rayman 3: Hoodlum Havoc [1]

The Griskins are a ghostly tribe of Teensies who haunt the Land of the Livid Dead, a location visited in Rayman 3: Hoodlum Havoc. The Griskins have also been referred to as Mad Spirits, or the Livid Dead.

At least some Griskins have the ability to generate and manipulate lightning; when Rayman releases a group of Griskins from Palmito's tower in the third part of the level, they reward him by electrocuting two Hoodbooms and a Hoodmonger that were about to attack him.

References