Magic Well: Difference between revisions

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[[fr:Puits magique]]
[[fr:Puits magique]]
[[pl:Magiczny Krąg]]


[[Category:Places from Rayman 2|Magic Well, The]]
[[Category:Places from Rayman 2|Magic Well, The]]

Revision as of 00:44, 9 March 2015

The Magic Well is like an item shop.

Magic Wells are locations exclusive to Rayman Revolution, in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of the Woods of Light where the Grand Minimus created a Magic Spiral Door leading to the Hall of Doors. Guarded by a Grand Minimus, it is where Rayman can use the Yellow Lums he has collected throughout the game to buy accumulative powers or bonus minigames. Initially, all of the powers are available, though the minigames will only appear once Rayman has purchased all of the powers. Once each of the minigames are bought, they can either be accessed here or upon loading a game after starting the system.

List of items available

Item name Price in Yellow Lums Description
Rebound 1
Allows the shot to bounce off the walls.
Rebound 2
Allows the shot to bounce off of both the walls and Robo-Pirates.
Rate of Fire
Enables Rayman to use both his hands to shoot, doubling the rate of fire.
Accumulation 1
Allows Rayman to charge up and throw a more powerful shot
Accumulation 2
Increases the power of a charged shot so that it damages all enemies in range.
Run with Load
Enables Rayman to run faster while carrying a heavy object, such as a plum or a keg.
BDisc (Globox Disc)
Unlocks the Globox Disc minigame.
Dogfight
Unlocks the Missile Dogfight minigame.
BBFoot (Globox Football)
Unlocks the Globox Football minigame.