Mr Dark: Difference between revisions

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I have only transferred (and slightly adapted) Evil Rayman's work to this article - a complete overhaul is to follow anyway.
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[[Category:Bosses]][[Category:Characters]][[Category:Characters from Rayman]][[Category:Enemies]][[Category:Villains]]
[[Category:Bosses]][[Category:Characters]][[Category:Characters from Rayman]][[Category:Enemies]][[Category:Villains]]


[[fr:Mister Dark]]
[[fr:Mr Dark]]

Revision as of 21:22, 20 May 2009

"You're doomed Rayman!" - Mister Dark.

Mr. Dark
File:MisterDark.jpg
Other names {{{other names}}}
Alignment Bad

Appears in Rayman 1, Rayman Junior
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex Male
Species Unknown
Status Villain

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}

Mr. Dark is the main antagonist in Rayman. He is a mysterious being that steals the Great Protoon because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat Betilla the Fairy, who tries to defend the Great Protoon but is overpowered. At a later point of the game, Dark kidnaps Betilla and traps her in a crystal ball.

As a villain

Despite his role in Rayman as the main antagonist, he does not choose to fight Rayman, but rather cast strange spells on him, such as creating Bad Rayman, making Rayman run uncontrollably, and reversing his movements. Following this, by the time Rayman reaches the top of his castle, he tries to destroy him by trapping him between deadly walls of fire, but then combines the bodies of the previous bosses into 3 different battles to fight. The first fight is against a hybrid of Mister Stone and Mister Skops, the second fight is against two hybrids of Moskito and Space Mama, and the third and final fight is against a hybrid of Moskito, Mister Sax and Space Mama. After Rayman defeats these bosses, Mr. Dark flees. Because of this, the return of Betilla and the Great Protoon are not seen, though a picture shown afterwards suggests that they had been rescued.

First transformation

The first transformation of Mr Dark is a mixture of Mr Stone and Mr Skops. His appearance is Mr Stone's body, feet and right hand, but has Mr Skops head and claw. His only attack his hurling his claw at Rayman, which Rayman can jump over and punch him in his face. If Rayman attemps to punch him to early, Mr Dark will block his face with his claw. This method will continue until Mr Stone Skops has suffered eight blows to the face, then leaves the battlefield.

Second transformation

Mr Dark then appears as two beings of the same mixture who are: Space Mama (first appearance) and Moskito. Its' appearance is Moskito's body to his original size, and has Space Mama's head, feet and hands, whilst also always holding her rolling pin, which fires out lasers like in her second appearance. Its only attack is shooting at Rayman, which Rayman can jump over or duck under. If both of them shoot at the same height, both lasers will touch each other, morph into one laser, and come down towards the ground, which can be very hard to dodge for Rayman if he is ducking. If Rayman is ducking after they have shot, they will wait until Rayman stands up. When Rayman gets the chance, he can punch either one of the two. This method will continue until Rayman has hit them in total of eight blows, they then leave the battlefield.

Third transformation

The third and final one is a mixture of Mr Sax, Space Mama and Moskito. His appearance is Space Mama's body, Mr Sax's feet and hands and Moskito's head. When he jumps from the ceiling to try and stomp Rayman, Rayman has shrunk to the same size he would have with a flying blue elf. As he tries to stomp Rayman, Rayman must use his running ability to avoid getting stomped. If Rayman makes it across, when Mr Dark hits the ground, Rayman will fly into the air, giving a chance punch him in the face, the only part where he can get hurt. This is repeated until he leaves the battlefield. Rayman returns to normal size and has defeated Mr Dark.

Fighting back

Rayman fighting Mr. Dark at a high peak

Mr. Dark's role as a villain is looked into a lot more in the Game Boy Color release of Rayman. In this game he has imprisoned the Toons and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman though a crystal ball.

The Final Battle

It starts out with Mr. Dark shielding himself from your fists with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon you from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in Ball form, he randomly floats around the stage trying to ram you. Your objective is to hit him while he is in Ball form three times. But as you hit him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so you can replenish your health. Mr. Dark turns back to normal, and then he floats off screen again. This time, he throws ten meteors at you, two at a time. Then, he does the same routine as before: He comes back down, and turns into a ball. But this time, he will stay in Ball form for a shorter period than before, and if you can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at you again. If you do hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. This time, he shoots sixteen bolts of lightning. They are shot at the step you were just above on the stage, and can be easily avoided by using your Helico power to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into Ball form. It's same as before, but now the time he is in Ball form for even less time. But if you manage to hit him three times before he turns back to normal, you have beaten him. He turns back to normal form, burns up, and a spirit shape appears right where he burned up, then the spirit completely fades from existence.

Mr. Dark's revenge

Stealing the Book of Knowledge

Mr. Dark also appears in the educational version of Rayman 1, Rayman Junior, in which he steals the Great Book of Knowledge from the Magician and destroys a map to his hideout, which is also in a world based on desserts. Like the original game, he casts the same spells on Rayman, but due to the nature of the game being educational, he doesn't fight as a final boss at all.

Gallery