Scaleman's Keep: Difference between revisions

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===Phase 1===
===Phase 1===
There are no [[cage]]s or [[Yellow Lum]]s to be found. [[Rayman]] battles against [[Scaleman]].
There are no [[cage]]s or [[Yellow Lum]]s to be found. [[Rayman]] battles against [[Scaleman]].
<gallery widths="376px" heights="184px">
Rayman3GBAEU - 32.png|Game Boy Advance version
Rayman3NGage - 32.png|N-Gage version
</gallery>


===Phase 2===
===Phase 2===
[[Ly]] gives [[Rayman]] the [[Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]'s equivalent to the [[Magic Well|Accumulation]] power from ''[[Rayman 2: The Great Escape|Rayman 2]]''. He can now break down doors and do more damage to enemies.
[[Ly]] gives [[Rayman]] the [[Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]'s equivalent to the [[Magic Well|Accumulation]] power from ''[[Rayman 2: The Great Escape|Rayman 2]]''. He can now break down doors and do more damage to enemies.
<gallery widths="480px" heights="176px">
Rayman3GBAEU - 53.png|Game Boy Advance version
Rayman3NGage - 53.png|N-Gage version
</gallery>


==See also==
==See also==

Revision as of 11:24, 11 February 2021

Scaleman's Keep
Scaleman's Keep
Creeping Chaos The Mettleworks
Pirate Stronghold

Lums 0 Cages 0

Scaleman's Keep is the twenty-third level in the Game Boy Advance version of Rayman 3, and the second level of the Pirate Stronghold world. In this level, Rayman faces off against Scaleman, a unique and powerful Hoodlum boss, who bears some resemblance to the Hoodoos found in Rayman 3.

Level

Phase 1

There are no cages or Yellow Lums to be found. Rayman battles against Scaleman.

Phase 2

Ly gives Rayman the Super Fist power, which is this game's equivalent to the Accumulation power from Rayman 2. He can now break down doors and do more damage to enemies.

See also

External links