Rivers of Murk: Difference between revisions
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==Description== | ==Description== | ||
[[File:RHR-Rivers-of-Murk-(Map).png|frame|left|class=sprite|The map of the level]] | [[File:RHR-Rivers-of-Murk-(Map).png|frame|left|class=sprite|The map of the level.]] | ||
Meanwhile, as [[Globox]] escapes from where he was being held captive, [[Rayman]] continues to find his best friend. As the hero finds out there is no where he can go, [[Roméo Patti|Romeo]] appears for the second time. He offers his boat to [[Rayman]] so he can find the exit, but [[Roméo Patti|Romeo]] warns him of the strong currents as he rides along. [[Rayman]] will climb onto the boat and begin his search to the exit. Along the way, [[Rayman]] will have to get off the boat at certain parts to activate [[switch]]es to change the currents to continue to other areas and eventually, the exit. The returning enemies in the level are the [[Hoodmonger Soldier]]s, [[Podocrock]]s, [[Ninja Crab]]s, [[Piranha]]s, and [[Hoodblaster]]s. | Meanwhile, as [[Globox]] escapes from where he was being held captive, [[Rayman]] continues to find his best friend. As the hero finds out there is no where he can go, [[Roméo Patti|Romeo]] appears for the second time. He offers his boat to [[Rayman]] so he can find the exit, but [[Roméo Patti|Romeo]] warns him of the strong currents as he rides along. [[Rayman]] will climb onto the boat and begin his search to the exit. Along the way, [[Rayman]] will have to get off the boat at certain parts to activate [[switch]]es to change the currents to continue to other areas and eventually, the exit. The returning enemies in the level are the [[Hoodmonger Soldier]]s, [[Podocrock]]s, [[Ninja Crab]]s, [[Piranha]]s, and [[Hoodblaster]]s. | ||
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==Screenshots== | ==Screenshots== | ||
<gallery widths="240px" heights="160px"> | <gallery widths="240px" heights="160px"> | ||
File:RHR 51.png|[[Roméo Patti|Romeo]] talking to [[Rayman]], as he offers his boat | File:RHR 51.png|[[Roméo Patti|Romeo]] talking to [[Rayman]], as he offers his boat. | ||
File:RHR 52.png|The boat can get caught into some strong currents | File:RHR 52.png|The boat can get caught into some strong currents. | ||
File:RHR 53.png|Rayman has to get off the boat to find [[switch]]es to invert the currents | File:RHR 53.png|Rayman has to get off the boat to find [[switch]]es to invert the currents. | ||
File:RHR 54.png|[[Switch]]es scattered on dry land will change the direction of the currents | File:RHR 54.png|[[Switch]]es scattered on dry land will change the direction of the currents. | ||
File:RHR 55.png|These spikes will hurt [[Rayman]] if he touches them | File:RHR 55.png|These spikes will hurt [[Rayman]] if he touches them. | ||
File:RHR 56.png|[[Rayman]] can steer the boat freely on this calm body of water | File:RHR 56.png|[[Rayman]] can steer the boat freely on this calm body of water. | ||
File:RHR 57.png|This gate can be opened by activating a switch close by | File:RHR 57.png|This gate can be opened by activating a switch close by. | ||
File:RHR 58.png|The exit will lead the way to where [[Rayman]] and [[Globox]] will meet | File:RHR 58.png|The exit will lead the way to where [[Rayman]] and [[Globox]] will meet. | ||
</gallery> | </gallery> | ||
Revision as of 02:44, 2 June 2017
| Rivers of Murk | |
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| ← Dungeon of Murk | Bog of Murk → |
The Rivers of Murk is the sixth level in Rayman: Hoodlums' Revenge. In this boggy level, Rayman will have to use a boat to find his way through the marshes, using switches to invert the current.
Description

Meanwhile, as Globox escapes from where he was being held captive, Rayman continues to find his best friend. As the hero finds out there is no where he can go, Romeo appears for the second time. He offers his boat to Rayman so he can find the exit, but Romeo warns him of the strong currents as he rides along. Rayman will climb onto the boat and begin his search to the exit. Along the way, Rayman will have to get off the boat at certain parts to activate switches to change the currents to continue to other areas and eventually, the exit. The returning enemies in the level are the Hoodmonger Soldiers, Podocrocks, Ninja Crabs, Piranhas, and Hoodblasters.
Screenshots
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The boat can get caught into some strong currents.
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Rayman has to get off the boat to find switches to invert the currents.
-
Switches scattered on dry land will change the direction of the currents.
-
These spikes will hurt Rayman if he touches them.
-
Rayman can steer the boat freely on this calm body of water.
-
This gate can be opened by activating a switch close by.
External links
- Rivers of Murk playthrough at YouTube (Part 1/3)
- Rivers of Murk playthrough at YouTube (Part 2/3)
- Rivers of Murk playthrough at YouTube (Part 3/3)








