Rayman: Hoodlums' Revenge

Revision as of 21:20, 18 July 2009 by Cairnie (talk | contribs) (I'll have to write a plot section later, when I can actually complete this cf of a game)

Rayman: Hoodlums' Revenge is a spin-off "sequel" to Rayman 3: Hoodlum Havoc, and was released only for the Game Boy Advance in 2005. It is the first game in the Rayman series to use an isometric dimension.

Rayman: Hoodlums' Revenge
Published by Ubisoft
Developed by Digital Eclipse/Backbone Entertainment

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Release date 2005
Genre Isometric Platformer
Gameplay mode Single player
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Platforms Game Boy Advance
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Gameplay

Rayman: Hoodlums' Revenge's gameplay uses some elements from Rayman 3, including from the Combo-mode, Teensie cages and Laser Washing Powder cans. The difference is that Lums, namely Yellow, Red, Green and Blue Lums, are collected as well as gems. In each level, there is a certain number of cages and Yellow Lums to collect; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three Murfy Stamps, which are needed to unlock bonus levels.

In a few levels, Globox is a playable character, though he cannot fight the same way as Rayman, or go near the Hoodlums (because he is afraid of them), unless he drinks a keg of plum juice. Sometimes Rayman and Globox can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters are together at the exit.

Levels