Rayman merchandising
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Several figures based on characters and items from the Rayman series have been produced.
French MacDonald's Happy Meal's Rayman 2: The Great Escape promotion
The French restaurants of MacDonalds did a Happy Meal promotion of six Rayman 2 figures between the 17th May of 2000 and the 13th June of 2000. Its exclusive limited distribution in the Metropolitan France territory makes this collection very hard to find nowadays; despite of some of the figures being found in the French eBay.
The collection has got the following figures:
- Rayman sitted in a plum: This figure measures (aproximately) 10cm of height, 5cm of lenght and 7cm of width. When the wheels of the plum drag in the floor, Rayman's hair spins like a helicopter.
- Rayman riding a Walking Shell: This figure measures (aproximately) 9cm of height, 11,5cm of lenght and 7,5cm of width. When the chess-paterned exhaust system of the Walking Shell is turned clockwise and the figure itself is putted in the floor, it will walk forward and ocasionally turning to the sides in circles.
- Ly the Fairy with a Silver Lum: This figure measures (aproximately) 9,5cms of height, 4,5cm of lenght and 6cm of width. Ly's arms can be moved up or down, but if the right arm is moved up, the transparent globe in her legs will glow into red.
- Globox: This figure measures (aproximately) 9cm of height, 4,5cm of lenght and 8cm of width. Globox's arms can be moved up or down. When the clockwork, located in the down-right side of the figure, is turned his mouth will open and close alternately.
- Red-ranked Henchman 800: This figure measures (aproximately) 11,5cm of height, 8cm of lenght and 11cm of width. The Henchman's arms can be moved up and down, while the belt and the hook can be turned. When the lever, located in his back, is pressed slowly and repeteadly, the chest will glow with sparks.
- Robo-Pirate cage: This figure measures (aproximately) 8cm of height, 8,5cm in lenght and 8cms of width. It has got a black Robo-Pirate symbol in his top and the cage shape is equal to the in-game model. When a clockwork is turned clockwise, some random glowings can be seen in the center of a red sphere located in the front of the cage.