OpenSpace
OpenSpace is a game engine used by various Ubisoft games, including several from the Rayman series.
History
Originally known as Common Programming Architecture (CPA) (French: Architecture Commune Programmation (ACP)), the engine was developed alongside Tonic Trouble by 50 Ubi Soft developers over an 18-month period with a budget of $4 million.[1] The engine was first referred to as OpenSpace in the December 1999 issue of Micromanía Tercera Epoca, and later in Ubi Soft's 2000/2001 financial report.[2][3]
Games
The following games use the OpenSpace engine:
| Name | Developer(s) | First release | Platform(s) | Notes |
|---|---|---|---|---|
| Alex Builds His Farm | Ubi Soft Montreal | 1999 | Windows | |
| Batman: Rise of Sin Tzu | Ubi Soft Montreal | October 16, 2003 | Xbox, PlayStation 2, Nintendo GameCube | |
| Batman: Vengeance | Ubi Soft Montreal | October 23, 2001 | Nintendo GameCube, PlayStation 2, Windows, Xbox | [4] |
| Dinosaur | Ubi Soft Paris | November 24, 2000 | Dreamcast, PlayStation 2, Windows | |
| Donald Duck: Goin' Quackers/Quack Attack | Ubi Soft Shanghai | October 2000 | PlayStation | |
| Ubi Soft Casablanca | December 2000 | Windows, Nintendo 64, Dreamcast | ||
| Ubi Soft Montreal | December 21, 2000 | PlayStation 2, Nintendo GameCube | ||
| Hype: The Time Quest | Ubi Soft Montreal | November 12, 1999 | PlayStation 2, Windows | |
| The Jungle Book: Groove Party | Ubi Soft Montreal | November 1, 2000 | PlayStation, PlayStation 2, Windows | |
| Largo Winch: Empire Under Threat | Ubi Soft Annecy | September 6, 2002 | Nintendo GameCube, PlayStation 2, Windows, Xbox | |
| Laura's Happy Adventures | Ubi Soft Montreal | 1999 | Windows | |
| Monaco Grand Prix: Racing Simulation 2 | Ubi Soft Paris | 1998 | Windows, PlayStation, Nintendo 64, Dreamcast | Sound subsystem only. |
| PK: Out of the Shadows | Ubi Soft Casablanca | October 4, 2002 | PlayStation 2, Nintendo GameCube | |
| Rayman 2: The Great Escape | Ubi Pictures | October 29, 1999 | Nintendo 64, Windows, Dreamcast | |
| Ubi Soft Shanghai | September 8, 2000 | PlayStation | ||
| Gameloft | March 1, 2010 | iOS | ||
| Rayman 3 HD | Ubisoft Shanghai | March 20, 2012 | PlayStation 3, Xbox 360 | |
| Rayman 3: Hoodlum Havoc | Ubi Soft Paris | February 21, 2003 | Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X | |
| Rayman 3D | Ubisoft Casablanca | March 25, 2011 | Nintendo 3DS | |
| Rayman DS | DC Studios | March 11, 2005 | Nintendo DS | |
| Rayman M/Arena | Ubi Pictures, Ubi Soft Milan | November 29, 2001 | PlayStation 2, Windows, Nintendo GameCube, Xbox | |
| Rayman Revolution | Ubi Soft Annecy | December 22, 2000 | PlayStation 2 | |
| Rayman Raving Rabbids (DS) | Ubisoft Casablanca | March 6, 2007 | Nintendo DS | |
| Rayman Rush | Ubi Soft Shanghai | March 8, 2002 | PlayStation | |
| Speed Busters | Ubi Soft Montreal | November 23, 1998 | Windows, Dreamcast | Sound subsystem only. |
| Tarzan: Untamed/Freeride | Ubi Soft Montreal | November 14, 2001 | Nintendo GameCube, PlayStation 2 | |
| Tonic Trouble | Ubi Soft Montreal | August 31, 1999 | Nintendo 64, Windows | |
| V.I.P. | Ubi Soft Shanghai | 2001 | PlayStation, PlayStation 2, Windows |
References
- ↑ Tonic Trouble Q&A, https://web.archive.org/web/20050111123046/http://www.tonictrouble.com/english/news/qa/qa.html
- ↑ Micromanía Tercera Epoca Issue 59, https://archive.org/details/MicromanaTerceraEpocaSpanishIssue59/page/n81/mode/2up?q=openspace
- ↑ Ubi Soft financial report 2000/2001, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf
- ↑ Interview: Making Vengeance for GameCube - IGN, https://www.ign.com/articles/2001/10/22/interview-making-vengeance-for-gamecube
| Game engines | |
|---|---|
| Console | OpenSpace • Jade • LyN • UbiArt Framework • Snowdrop |
| Handheld | GbcEngine • GbaEngine • Milk • Onyx |