Giant Antitoon
| Giant Antitoon | ||
|---|---|---|
| Alignment | Bad | |
| Appears in | Rayman Raving Rabbids (GBA) | |
| Location | Agony Jails (first visit only) | |
| Resistance | ||
| Attacks | Contact, charge, roll, summon rocks | |
| Species | Antitoon | |
Naughty, naughty Rayman! You think you can ridicule me like that? I'm going to grind you to pieces with my new toy.
The giant Antitoon is the first boss fought in the Game Boy Advance version of Rayman Raving Rabbids. Although its name is never given, this large creature bears a striking resemblance to the Antitoons: miniscule enemies found commonly throughout the Rayman series. Rayman encounters the giant Antitoon near the beginning of the game, as he attempts to escape the Agony Jails where the Rabbids have imprisoned him. The Antitoon is under the control of Pink, a Rabbid who uses a remote control to manipulate it from a safe vantage point, in much the same way that the Spyglass Pirate controls Clark in Rayman 2. Pink refers to the Antitoon as his ‘new toy’, and on its head is what appears to be a sparadrap; it is not clear if it is an oversized Antitoon, a synthetic creation, or a mixture of the two. Besides its scale, it bears some additional differences from regular Antitoons: its skin is purple rather than blue, and it appears to have gold eyebrows, as well as partially-gold shoes. There are pink patches on its cheeks and on the area between its eyes. In order to defeat the Antitoon, Rayman must avoid its attacks and punch its sparadrap-covered head three times. The Antitoon then collapses, causing Pink to stomp on his remote control in frustration. Ly the fairy appears and tells Rayman how to make use of new costume before teleporting him to the village.
-
The giant Antitoon's roll attack
-
The giant Antitoon is stunned after Rayman hurts it


