Rayman 2: The Great Escape: Prima's Official Strategy Guide

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Rayman 2: The Great Escape:
Prima’s Official Strategy Guide
R2 Guide Cover 1.jpg
Published by Prima Games
Developed by {{{developed by}}}

Directed by {{{directed by}}}
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Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by Mel Odom (editor of the first and second edition), Justin Berthelsen, Mario De Govia and Brandon Smith (editors of the second edition)
Christy Curtis (project editor of the first edition)
Andrea Banse (project editor of the first edition and project manager of the second edition)
Missy Littrell and David Mathews (project editors of the second edition)
Missy Littrell and David Mathews (project editors of the second edition)
Sara Wilson (project manager of the first edition)
Soundtrack by {{{soundtrack by}}}

Release date 2000
Genre {{{genre}}}
Gameplay mode {{{gameplay mode}}}
Platforms {{{platforms}}}
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System requirements {{{system requirements}}}

Rayman 2: The Great Escape: Prima’s Official Strategy Guide is an English book published by Prima Games and authorised by Ubi Soft Entertainment.

This strategy guide contains a complete solution of Rayman 2. It also gives some information on the characters, the enemies and the objects of the game.

There are two editions of this guide: The first one only concerns the original version of Rayman 2 (on PC, Nintendo 64 and Dreamcast). The second one concerns the original and the PlayStation versions. The first edition comprising 176 pages, while the second edition comprising 144 pages.

The presentation of the levels follows the progression in the original version. Most of the screenshots come from the Nintendo 64 version.

Oddly enough, the solution calls the Sanctuary of Stone and Fire the Sanctuary of Lava and Fire, the Sanctuary of Rock and Lava the Sanctuary of Rock and Stone and the Technical Check-up Emission Control station. Through hacking in early demos of the game it has been revealed that these were originally meant to be the names for those levels. The solution also considers the Crow's Nest as a part of the Prison Ship, probably due to the Nintendo 64 version taking you directly to The Crow's Nest once you've completed The Prison Ship. Finally, the solution doesn't speak about the bonus level of the PlayStation version, or the secret passage of the 1000th Yellow Lum in the Tomb of the Ancients.

Chapters

Cover of the second edition of the guide.