Rayman 2 (early production)
- This article is about the early production of the 3D build of the game. For the original 2D prototype, see Rayman 2 (cancelled prototype).
Rayman 2 underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.
- 1 Cut levels
- 2 Early names
- 3 Ubisoft Press Kit (1999)
- 4 Miscellaneous
- 5 Unused textures
- 6 Demo
- 7 Early dialogue
- 8 Artwork
- 9 Magazine scans
- 10 References
- 11 External links
Judging by the content of the PC version, the cutscene in the Prison Ship where Rayman frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.
The PC version also has leftovers from several unused levels, being the following:
Below is a list of all of the currently known early names for levels, locations and characters.
- The Technical Check-up - originally the Emission Control station
- Polokus - originally Polochus
- The Marshes of Awakening - originally the Marshes of the Awakening and the Marshlands of Awakening
- The Fairy Glade - originally the Fairy's Glade (the early name is used in Rayman Revolution)
- The Canopy - originally the Wilderness
- The Sanctuary of Stone and Fire - originally the Sanctuary of Lava and Fire
- The Precipice - originally the Great Rift
- The Top of the World - originally the Roof of the World
- The Sanctuary of Rock and Lava - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone
- Beneath the Sanctuary of Rock and Lava - originally beneath the Sanctuary of Earth and Stone
Ubisoft Press Kit (1999)
Screenshots (Nintendo 64)
Work in process artwork
The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the Elixir of Life before entering the Cave of Bad Dreams.
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for Antitoons and the stone with Ly's face. Textures from the Dreamcast version were found as well, such as the textures for Eig. Some leftovers, such as controller icons, where found from the Nintendo 64 version.
Ssssam was originally meant to be metallic.
An early, more metallic version of Ssssam.
The old font is present in the demo files.
Loading screens and artwork
Although the demos are very similar and include the same levels, there are some minor differences.
Differences from Rayman 2
- Rayman falls into the level after the Robo-Pirate animation in the first demo, instead of afterwards like in the final version.
- The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.
- The heads-up display can't by triggered to show by pressing "J".
- The transparency doesn't work on all textures.
- Rayman starts with the upgraded fist from the Canopy.
- The Hall of Doors uses the French name "Mapmonde".
Main article: Early dialogue
Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.
A bunch of screenshots and artwork have been found from early versions of Rayman 2.
- https://www.youtube.com/watch?v=cJQcHip4tDE Rayman 2: Mysteries of the Hall of Doors at YouTube
- Rayman Revolution trailer
- Rayman 2 trailer
- Rayman 2 trailer
- Rayman 2 trailer
- Rayman 2 interview
- Royal V music video
- Video showcasing all unused content from Rayman 2
- A playlist of IGN's Rayman 2 early and late prototype gameplay