Rayman 2 (early production)

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Rayman 2 underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.

Cut levels

Judging by the content of the PC version, the cutscene in the Prison Ship where Rayman frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.

In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice.

The PC version also has leftovers from several unused levels, being the following:

  • Learn_20
  • Whale_20
  • Astro_20
  • Wipe_10
  • morbide_tst

There was also originally meant to be a connection between the Fairy Glade and the Echoing Caves in the Hall of Doors [1].

Early names

Below is a list of all of the currently known early names for levels, locations and characters.

Ubisoft Press Kit (1999)

Screenshots (Nintendo 64)

Screenshots (PC)

Work in process artwork

Miscellaneous

The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the Elixir of Life before entering the Cave of Bad Dreams.

Unused textures

Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for Antitoons and the stone with Ly's face. Textures from the Dreamcast version were found as well, such as the textures for Eig. Some leftovers, such as controller icons, where found from the Nintendo 64 version.

HUD

  • Oddly enough this doesn't appear in the Fairy Glade during the baby Globox dialogue.
  • Due to Jano not having a health bar, this isn't shown during the battle against him.
  • An unused icon.
  • An unused camera icon.
  • An unused camera icon.
  • A beta health icon.
  • A beta breath icon.
  • An unused energy icon.
  • An unused fist icon.
  • An unused clock icon.
  • An unused icon.
  • An unused icon.
  • An unused icon.

Objects

Metallic Ssssam

Ssssam was originally meant to be metallic.

Font

Loading screens and artwork

Concept Art

Demo

There were two different demos made for Rayman 2, both of them including two parts from the Fairy Glade.

The pause menu in the demo.

Demo 1

Demo 2

Although the demos are very similar and include the same levels, there are some minor differences.

Differences from Rayman 2

  • Rayman falls into the level after the Robo-Pirate animation in the first demo, instead of afterwards like in the final version.
  • The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.
  • The heads-up display can't by triggered to show by pressing "J".
  • The transparency doesn't work on all textures.
  • Rayman starts with the upgraded fist from the Canopy.
  • The Hall of Doors uses the French name "Mapmonde".


Early dialogue

Main article: Early dialogue

Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.

Artwork

A bunch of screenshots and artwork have been found from early versions of Rayman 2.

Magazine scans

References

  1. https://www.youtube.com/watch?v=cJQcHip4tDE Rayman 2: Mysteries of the Hall of Doors at YouTube

External links