Rayman 2 (early production)
- This article is about the early production of the 3D build of the game. For the original 2D prototype, see Rayman 2 (cancelled prototype).
Rayman 2 underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.
Rayman's Training
Main article: Rayman's Training
Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of Rayman's Training. The short film stars Rayman battling a living punching bag, along with characters like the Hunter making an appearance. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.
In various Rayman adverts from 1997 to 1998, there were several instances of "stock footage" of a CGI Rayman, and the most complete instance of this would be the E3 1998 trailer to Rayman 2. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.
In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from Rayman's Training. This came at a worrying revelation, however; the short has no copies known to be online, and is assumed to be lost media.
Cut levels
Judging by the content of the PC version, the cutscene in the Prison Ship where Rayman frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice.
The PC version also has leftovers from several unused levels, being the following:
- Learn_20
- Whale_20
- Astro_20
- Wipe_10
- morbide_tst
There was also originally meant to be a connection between the Fairy Glade and the Echoing Caves in the Hall of Doors [1].
Early names
Below is a list of all of the currently known early names for levels, locations and characters.
- The Technical Check-up - originally the Emission Control station
- Polokus - originally Polochus
- The Marshes of Awakening - originally the Marshes of the Awakening and the Marshlands of Awakening
- The Fairy Glade - originally the Fairy's Glade (the early name is used in Rayman Revolution)
- The Canopy - originally the Wilderness
- The Sanctuary of Stone and Fire - originally the Sanctuary of Lava and Fire
- The Precipice - originally the Great Rift
- The Top of the World - originally the Roof of the World
- The Sanctuary of Rock and Lava - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone
- Beneath the Sanctuary of Rock and Lava - originally beneath the Sanctuary of Earth and Stone
Ubisoft Press Kit (1998)
Screenshots
Ubisoft Press Kit (1999)
Screenshots (Nintendo 64)
Screenshots (PC)
Work in process artwork
Rayman 2 Press Kit
Miscellaneous
The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the Elixir of Life before entering the Cave of Bad Dreams.
Unused textures
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for Antitoons and the stone with Ly's face. Textures from the Dreamcast version were found as well, such as the textures for Eig. Some leftovers, such as controller icons, where found from the Nintendo 64 version.
HUD
- Oddly enough this doesn't appear in the Fairy Glade during the baby Globox dialogue.
- Due to Jano not having a health bar, this isn't shown during the battle against him.
- An unused fist icon.
Objects
An idle Red Sphere, as it could have appeared, in the Cave of Bad Dreams.
The base for a Red Sphere, as it could have appeared, in the Cave of Bad Dreams.
Metallic Ssssam
Ssssam was originally meant to be metallic.
An early, more metallic version of Ssssam.
Font
The old font is present in the demo files.
Loading screens and artwork
Rayman is oddly enough present on the image.
The Rayman E3 1998 model, most notably present in Rayman's Training.
Concept Art
Rayman saves Clark in the Menhir Hills.
The Menhir Hills' ending.
Rayman's final encounter with Razorbeard.
Other mounts where considered before walking shells were implemented.
Demo
There were two different demos made for Rayman 2, both of them including two parts from the Fairy Glade.

Although the demos are very similar and include the same levels, there are some minor differences.
Differences from Rayman 2
- Rayman falls into the level after the Robo-Pirate animation in the first demo, instead of afterwards like in the final version.
- The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.
- The heads-up display can't by triggered to show by pressing "J".
- The transparency doesn't work on all textures.
- Rayman starts with the upgraded fist from the Canopy.
- The Hall of Doors uses the French name "Mapmonde".
Early dialogue
Main article: Early dialogue
Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.
Artwork
A bunch of screenshots and artwork have been found from early versions of Rayman 2.
Magazine scans
References
- ↑ https://www.youtube.com/watch?v=cJQcHip4tDE Rayman 2: Mysteries of the Hall of Doors at YouTube
External links
- Rayman Revolution trailer
- Rayman 2 trailer
- Rayman 2 trailer
- Rayman 2 trailer
- Rayman 2 trailer
- Rayman 2 interview
- Royal V music video
- Video showcasing all unused content from Rayman 2
- A playlist of IGN's Rayman 2 early and late prototype gameplay
Early production of Rayman games |