Rivers of Murk: Difference between revisions
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{{ | {{RHRLevel | ||
| name = Rivers of Murk | | name = Rivers of Murk | ||
| image = [[File: | | image = [[File:RHR-Rivers-of-Murk.png|center|class=sprite|Rivers of Murk]] | ||
| preceded by = [[ | | preceded by = [[Dungeon of Murk]] | ||
| followed by = [[Bog of Murk (Rayman: Hoodlums' Revenge)|Bog of Murk]] | | followed by = [[Bog of Murk (Rayman: Hoodlums' Revenge)|Bog of Murk]] | ||
| | | murfysscore1 = 7000 | ||
| lums = | | murfysscore2 = 12000 | ||
| cages = | | murfysscore3 = 21000 | ||
| lums = 58 | |||
| cages = 4 | |||
}} | }} | ||
The '''Rivers of Murk''' is the sixth level in ''[[Rayman: Hoodlums' Revenge]]''. In this swampy environment, [[Rayman]] must navigate the marshes aboard a boat, using [[switch]]es to alter the water currents. | |||
==Description== | |||
[[File:RHR-Rivers-of-Murk-(Map).png|frame|left|class=sprite|The map of the level.]] | |||
While [[Globox]] makes his escape from captivity, [[Rayman]] continues the search for his best friend. Upon reaching a dead end, he encounters [[Roméo Patti|Romeo]] for the second time. The [[Teensie doctor]] offers his boat to [[Rayman]] to help him reach the exit, but warns him about the strong water currents. [[Rayman]] boards the boat and begins his journey. Throughout the level, he must occasionally disembark to activate [[switch]]es; these change the direction of the currents, allowing the boat to access new areas and eventually reach the exit. Enemies returning in this level include [[Hoodmonger Soldier]]s, [[Podocrock]]s, [[Ninja Crab]]s, [[Piranha]]s, and [[Hoodmonger|Hoodblasters]]. | |||
{{clear}} | |||
[[File:RaymanHoodlumsRevengeEU - 07.png|thumb|left|800px|The level]] | |||
{{clear}} | |||
==Screenshots== | |||
<gallery widths="240px" heights="160px" class="sprite"> | |||
RHR 51.png|[[Roméo Patti|Romeo]] talking to [[Rayman]] and offering his boat. | |||
RHR 52.png|The boat can get caught in strong currents. | |||
RHR 53.png|Rayman must disembark to find [[switch]]es that invert the currents. | |||
RHR 54.png|[[Switch]]es scattered on dry land control the direction of the currents. | |||
RHR 55.png|These spikes will hurt [[Rayman]] if he touches them. | |||
RHR 56.png|[[Rayman]] can steer the boat freely across this calm stretch of water. | |||
RHR 57.png|This gate can be opened by activating a nearby switch. | |||
RHR 58.png|The exit leads to the reunion of [[Rayman]] and [[Globox]]. | |||
</gallery> | |||
==External links== | |||
*[https://www.youtube.com/watch?v=0foxrSdSOKY Rivers of Murk playthrough at YouTube (Part 1/3)] | |||
*[https://www.youtube.com/watch?v=ciOjOtc48-A Rivers of Murk playthrough at YouTube (Part 2/3)] | |||
*[https://www.youtube.com/watch?v=q-KfzwW3AMw Rivers of Murk playthrough at YouTube (Part 3/3)] | |||
{{RHRWorlds}} | {{RHRWorlds}} | ||
[[pl:Rivers of Murk]] | |||
[[Category:Places from Rayman: Hoodlums' Revenge]] | [[Category:Places from Rayman: Hoodlums' Revenge]] | ||
Latest revision as of 11:58, 23 January 2026
| Rivers of Murk | |
|---|---|
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| ← Dungeon of Murk | Bog of Murk → |
The Rivers of Murk is the sixth level in Rayman: Hoodlums' Revenge. In this swampy environment, Rayman must navigate the marshes aboard a boat, using switches to alter the water currents.
Description

While Globox makes his escape from captivity, Rayman continues the search for his best friend. Upon reaching a dead end, he encounters Romeo for the second time. The Teensie doctor offers his boat to Rayman to help him reach the exit, but warns him about the strong water currents. Rayman boards the boat and begins his journey. Throughout the level, he must occasionally disembark to activate switches; these change the direction of the currents, allowing the boat to access new areas and eventually reach the exit. Enemies returning in this level include Hoodmonger Soldiers, Podocrocks, Ninja Crabs, Piranhas, and Hoodblasters.

Screenshots
-
The boat can get caught in strong currents.
-
Rayman must disembark to find switches that invert the currents.
-
Switches scattered on dry land control the direction of the currents.
-
These spikes will hurt Rayman if he touches them.
-
Rayman can steer the boat freely across this calm stretch of water.
-
This gate can be opened by activating a nearby switch.
External links
- Rivers of Murk playthrough at YouTube (Part 1/3)
- Rivers of Murk playthrough at YouTube (Part 2/3)
- Rivers of Murk playthrough at YouTube (Part 3/3)








