Zenith Harbour: Difference between revisions

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==External Links==
==External links==


*[http://www.youtube.com/watch?v=7nTaiCFQIjE Playthrough of Race mode in Zenith Harbour (Rayman M) @ YouTube (PC version)]
* [http://www.youtube.com/watch?v=ekcztOH2NZM Zenith Harbour's Race playthrough at YouTube (Rayman M - PC version)]
*[http://www.youtube.com/watch?v=1ikqbmvJQzk Playthrough of Popolopoi mode in Zenith Harbour (Rayman M) @ YouTube (PC version)]
*[http://www.youtube.com/watch?v=1IYCAW9L2cc&feature=related Playthrough of Lums mode in Zenith Harbour (Rayman M) @ YouTube (PC version)]
 
 
*[http://www.youtube.com/watch?v=8GtSDkk-3nQ Playthrough of Championship mode in Zenith Harbour (Rayman Rush) @ YouTube (Playstation version)]
*[http://www.youtube.com/watch?v=W69Tyv7HHxA Playthrough of Time Attack mode in Zenith Harbour (Rayman Rush) @ YouTube (Playstation version)]
*[http://www.youtube.com/watch?v=A3ZDWdK0MPA Playthrough of Target mode in Zenith Harbour (Rayman Rush) @ YouTube (Playstation version)]
*[http://www.youtube.com/watch?v=ZvloLMjzv24 Playthrough of Lums mode in Zenith Harbour (Rayman Rush) @ YouTube (Playstation version)]





Revision as of 21:49, 1 February 2011

File:ZenithHarbour-MenuPic-RaymanM.PNG
Zenith Harbour, as it is seen in Rayman M's Menu.


Zenith Harbour is the second Expert race course in Rayman M and the second round from Cup 3 League in Rayman Arena. In Rayman Rush it is one of the four racing courses in Zone 2 League.

Description

This level, along with the other racing courses in the Expert League (Or Cup 3 in Rayman Arena) from Rayman M, is based on the ship levels of Rayman 2 such as the Prison Ship.

There are points in Zenith Harbour where Robo-Pirate Warships from Rayman 2 can be seen in the distance.

In Rayman M, there are 35 Popolopoi to be collected in the Popolopoi mode, and 65 Lums to be collected in the Lums mode.

In Rayman Rush, there are 24 Popolopoi to be collected in the Target mode, and 58 Lums to be collected in the Lums mode.


The course structure in Rayman M

The course structure in Rayman Rush

File:ZenithHarbour-MenuPic-RaymanRush.PNG
Zenith Harbour, as it is seen in Rayman Rush's Menu.

The course has got some changes in Rayman Rush's version:

  • The nightime background with trees and pirate forts on them, and the Warships are totally absent. Instead, the background is dark-green with tree leaves spread for the course with few pirate forts structures and pirate flags.
  • A big number of large flags with Rayman's shirt symbol can be seen in the entire course.
  • Wooden crates substitute wooden structures with flags.
  • The right path in the beggining of the race course, instead of having an opened passage, it is blocked by red electric fences. The button at its left side opens the passage.
  • The shortcut that is acessed by jumping in an orange spring over a crate, hasn't got neither the water-slide ramp in the end or the sppining triangular prismas.
  • The ramp located in the middle of the course doesn't exist. Instead there are 2 Pirate Barrels that can be destroyed by shooting or pressing a button to make both explode, and the wall can be climbed or jumped by pressing another button that makes an orange spring appear in the leaves.
  • In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
  • The dead-end bridge doesn't exist.
  • In the end of the race course, there are 2 exits only. The middle one and the secret shortcut don't exist. The barrel room is at the right side with one single pirate barrel only.


The course structure in Rayman Arena

Zenith Harbour, as it is seen in Rayman Arena's Menu.

The course has got some changes in Rayman Arena's version:

  • Baby Globoxes are spread everywhere in the left and right side limits of the race course cheering up the contestants.
  • The weather isn't clean. It is raining and there's a thunderstorm during the race, some ligthning bolts can be seen landing into random coordinates of the map.
  • The right path in the beggining of the race course, in the slippery water-slide, there's a ramp that ascends with a gap. The continuation (reached by earning enough speed on the slippery path to jump until it) locates in an upper area, on the right side of the barrels zone.
  • The ramp with the orange spring that gives access to a shortcut located in an upper area, instead of being a single slippery ramp, it has got a 2nd level of height (more high) that leads directly to the orange spring.
  • The shortcut that is acessed by jumping in an orange spring (in this version located in a high leveled slippery path ramp), hasn't got neither the water-slide ramp in the end or the sppining triangular prismas. It has got a connected wooden path with speed arrows to the slippery path ramp that ascends down.
  • In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
  • In the end of the race course, on the left exit, there are less barrels inside the room and there's one outside. The leaf path is opened with speed arrows.
  • The secret shortcut from the right at in the end of the race course does not exist.

External links