It's a Jungle Out There...: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Sergiomonty (talk | contribs)
No edit summary
Line 11: Line 11:
}}
}}


'''It's A Jungle Out There''' is the first level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''.
'''It's A Jungle Out There''' is the first level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. In this level, Rayman meets [[Betilla the fairy]] again and learns the ability to [[Telescopic fist|attack]]. As a tutorial level, this level doesn't feature any secret room with [[Electoon]] [[cage]]s.


==Area 1==
==Area 1==
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.
As soon as the players enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth and get inside, the players must jump on the two bomb bulbs situated on his head, giving them a chance to destroy it and free Betilla.  In appreciation, she gives them the power to attack. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background. The [[Skull Coin]] in this area is located on the top of the first mountain.


==Area 2==
==Area 2==
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.
The heroes move on into a tunnel littered with several Spiky flowers. In order to make them appear or disappear, the players must hit the blue bulbs that contain them. To make [[nenuphar]]s appear or disappear, players must hit the green bulbs. Players must be aware of which bulb they activate or deactivate to avoid being bubblized by the spikes or the [[Lividstone]]s in the area. The second Skull Coin in this area is located between a wall and a Spiky Flower; to reach it, the player must jump from a nenuphar, avoiding the spikes carefully.


==Area 3==
==Area 3==
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.
In the final phase, the team must defeat all of the enemies in order to break the [age at the end of the level. Two [[Psychlops]] can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a nenuphar appear and disappear constantly. When all of the enemies are defeated, the magic force shield will disappear and the electoons cage can be broken. When done, the [[photographer|photoboard]] appears, and the players pose for a picture.


== Enemies ==
== Enemies ==
*[[Darktoon|Darktoon Cage]]
*[[Psychlops]]
*[[Psychlops]]
*[[Lividstone]]s
*[[Lividstone]]s

Revision as of 21:58, 13 April 2012

It's a Jungle Out There...
It's a Jungle Out There...
It's a Jungle Out There...
Geyser Blowout
World Jibberish Jungle

Electoon #1
Cage
Electoon #2
50 Lums
Electoon #3
100 Lums

Tricky Treasure
Medal
150 Lums

It's A Jungle Out There is the first level of the Jibberish Jungle, the first world in Rayman Origins. In this level, Rayman meets Betilla the fairy again and learns the ability to attack. As a tutorial level, this level doesn't feature any secret room with Electoon cages.

Area 1

File:Chasing Betilla.png
Rayman chasing the Darktoon holding Betilla captive

As soon as the players enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a Darktoon. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth and get inside, the players must jump on the two bomb bulbs situated on his head, giving them a chance to destroy it and free Betilla. In appreciation, she gives them the power to attack. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background. The Skull Coin in this area is located on the top of the first mountain.

Area 2

The heroes move on into a tunnel littered with several Spiky flowers. In order to make them appear or disappear, the players must hit the blue bulbs that contain them. To make nenuphars appear or disappear, players must hit the green bulbs. Players must be aware of which bulb they activate or deactivate to avoid being bubblized by the spikes or the Lividstones in the area. The second Skull Coin in this area is located between a wall and a Spiky Flower; to reach it, the player must jump from a nenuphar, avoiding the spikes carefully.

Area 3

In the final phase, the team must defeat all of the enemies in order to break the [age at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a nenuphar appear and disappear constantly. When all of the enemies are defeated, the magic force shield will disappear and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a picture.

Enemies

Template:JibberishJungle