The Mettleworks: Difference between revisions

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'''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[nenuphar]]s and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Telescopic fist|Super Fist]] power.
'''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[nenuphar]]s and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Super Fist]] power.


==Level==
==Level==

Revision as of 10:06, 16 June 2016

The Mettleworks
The Mettleworks
Scaleman's Keep Mega Havoc 4
Pirate Stronghold

Lums 60 Cages 4

The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, nenuphars and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.

Level

Phase 1

This phase contains two cages and 30 Yellow Lums.

Phase 2

This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.

External links