The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Magic Wells are locations exclusive to Rayman Revolution, in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of the Woods of Light where the Grand Minimus created a Spiral Door leading to the Hall of Doors. Guarded by a Grand Minimus, it is where Rayman can use the Yellow Lums he has collected throughout the game to buy accumulative powers or bonus mini-games. Initially, all of the powers are available, though the mini-games will only appear once Rayman has purchased all of the powers. Once each of the mini-games are bought, they can either be accessed here or upon loading a game after starting the system.

The Magic Well is like an item shop.

List of items available

Item name Price in Yellow Lums Description
Rebound 1
  
Allows the shot to bounce off the walls.
Rebound 2
   
Allows the shot to bounce off of both the walls and Robo-Pirates.
Rate of Fire
   
Enables Rayman to use both his hands to shoot, doubling the rate of fire.
Accumulation 1
  
Allows Rayman to charge up and throw a more powerful shot
Accumulation 2
   
Increases the power of a charged shot so that it damages all enemies in range.
Run with Load
  
Enables Rayman to run faster while carrying a heavy object, such as a plum or a keg.
BDisc (Globox Disc)
   
Unlocks the Globox Disc minigame.
Dogfight
   
Unlocks the Missile Dogfight minigame.
BBFoot (Baby Football)
  
Unlocks the Baby Football minigame.