Electric Final is the third racecourse in the Extreme League and the last standard race map in Rayman M. It is unlocked along with the other Extreme League courses upon completion of all the Expert League levels in the Race mode. In Rayman Arena, the stage is featured in Cup 4 (Beginner League and Master League) and Cup 8 (Pro League) and it becomes playable after completing Lava Factory.

Electric Final
Electric Final
Electric Final
Lava Factory Big Bang
League The Extreme League
League Cup 4 (Beginner), Cup 8 (Pro)

Lums 76 (M), 33 (Rush) Popolopoi 47 (M), 28 (Rush)

In Rayman Rush, the level is known as Electric Tunnel and it is one of the first stages in the game, being a part of Zone 0, which is playable from the start. However, this version of the course has been heavily simplified and shortened.

Description

Rayman M

Electric Final can be played in five different modes in the single-player gameplay, those being: Training, Race, Popolopoï (47 Popolopoïs to shoot), Lums (76 Yellow Lums to collect) and On and On. Race and Kill Time modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen switches (only nine in the Sony PlayStation 2 version).

The track is a rather large loop consisting of six distinct sections that vary in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor clouds and it is filled with Robo-Pirate machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from Rayman 2. In fact, it bears more resemblance to the Pirate Factory from Rayman Revolution and the inside of the Buccaneer. The aesthetic of the map is very similar to the visual style of the Grolgoth.

This stage is one of the longest and most complex racetracks of Rayman M, being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, bumpers, Purple Lums, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, electric beams and fences, retractable platforms, rolling and falling metal kegs, oily mud and giant moving pistons.

Rayman Arena

In Rayman Arena, the level can be played in two modes: Time Attack and Obstacle Racing. If the Bonus mode is on during the multiplayer gameplay, twenty-four generators with bonuses are spread throughout the map. Electric Final in this version includes two checkpoint lines and nineteen switches.

The layout and the general look of the map remained mostly unaltered and are nearly identical to the Rayman M version of Electric Final. The biggest differences are the complete absence of crushing presses, a larger number of Purple Lums in the second room and broader upper sliding platforms in the third section of the map.

Rayman Rush

Electric Tunnel in Rayman Rush can be played in five modes: Training, Championship, Time Attack, Lums (33 Yellow Lums) and Target (28 Popolopoïs). Only one checkpoint line and five switches are included.

Although the general layout and the aesthetic of the map are based on the original version of the Electric Final from Rayman M, only one part of the race was transferred to this version unaltered. Most sections of the original map have been radically simplified, replaced (the first part of the stage takes place in an open corridor in contrast to a large factory hall in the original) or even completely cut (the last part of the original level). Electric Tunnel has been reduced to a short loop featuring a basic set of obstacles in the form of speed boosters, bumpers, small blocks, static platforms and one brief sliding section. The landscape remained mostly the same, but it is not as detailed as the original location, with less machinery and vapor clouds visible.

Gallery

Rayman M

Rayman Arena

Rayman Rush

Trivia

  • In the fifth section of Electric Final, a number of the Gorilla Pirates from Rayman 2 can be seen being manufactured on a production line on the right side of the track. This indicates that Electric Final might be the place where Robo-Pirates are produced. However, the Gorilla Pirates are not featured in the PlayStation version of the level, Electric Tunnel, despite this part of the map being the only unaltered section from the original course.
  • In Rayman M, it is possible to go out of bounds in Electric Final.[1]
  • According to the early level icon found in the Sony PlayStation 2 demo of Rayman M, vertical electric fences similar to those from the sliding section were featured in the first part of the level in the bottom right route at some point in the development of the game. They were cut in the later versions, leaving the path quite empty, with speed boosters being the only objects in the player's way.
  • The background music playing during the Popolopoï and the On and On modes in Electric Final is a remix of the theme of Haunted Yard and is shared with Treasure Ship and Speed Stress.
  • In the single-player mode in Rayman Rush, the player always faces Henchman 800 as the opponent in Electric Tunnel, unless they are chosen as a character to play with.
  • It is possible that the reason for the massive changes made to the level in Rayman Rush were the hardware and software limitations of the Sony PlayStation, which couldn't comprehend the complexity of the original Electric Final.

External links

Rayman M

Rayman Arena

Rayman Rush

References

  1. YouTube, Rayman M - Faster Electric Final Skip, https://youtu.be/zvbBVdwv6u0?si=SuKJUqDhSMCJg3hW