Rayman 2 (PlayStation)

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  • This article is about the Sony PlayStation version of Rayman 2. For the game in general, see Rayman 2.

Rayman 2 for the Sony PlayStation is remake of the game developed by Ubisoft Shanghai. Unlike other versions, which are ports from specific console releases, this version was remade to work with the more limited resources of the console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version.

Rayman 2
Rayman 2
Rayman 2
Published by Ubi Soft Entertainment, Yves Guillemot
Developed by Ubi Soft Montpellier, Ubisoft Shanghai

Directed by {{{directed by}}}
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Programmed by {{{programmed by}}}
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Written by {{{written by}}}
Soundtrack by Éric Chevalier

Release date 7th September, 2000

15th September, 2000
2000

Genre 3D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings 3+ (PEGI), E (ESRB)
Distribution media CD-ROM
Game engine {{{game engine}}}

Notable differences from the PC/console versions

  • The controls and physics are vastly different from other releases, giving Rayman more weight in his jumps.
  • The Spiral Door dance now lasts for two and a half cycles of the music loop. Rayman is also able to jump out of a Spiral Door while the animation is playing, allowing him to cancel leaving or entering a level.
  • While cages still are the main collectibles in levels, outside of Yellow Lums, they are now split into two categories depending on the creatures Rayman frees from them.
  • Murfy no longer acts as the player's tutorial. Instead Ly has taken that role now.
  • Several scrapped elements from the PC and Nintendo 64 versions are used, such as Stone of Thoughts with Ly and Anitoons appearing as enemies.
  • Upon loosing all health in a level the player will loose all collectible items in that area.
  • The Cave of Bad Dreams is no longer found in the Marshes of Awakening and is instead a sublevel of The Menhir Hills, unlocking after the cutscene with Clark.


Levels

 
The Hall of Doors.

Many of the levels are heavily altered from other versions. The most notable ones are Whale Bay (which has been merged with the Sanctuary of Water and Ice), the Sanctuary of Stone and Fire (featuring all new sections, while also removing some) and the Crow's Nest. After finishing the The Crow's Nest there is a playable level from the cancelled 2D prototype, only unlocked if 90% of the Yellow Lums have been collected.

Cut Level

In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice. Not much is known about this level, although the name was translated into all available languages. Judging by the name it was most likely meant to be similar in style to the Walk of Life and the Walk of Power.