Green Henchman 800
Green Henchmen 800 are a variety of Henchman 800 exclusive to the PlayStation and PlayStation 2 versions of Rayman 2. While they are the second to highest rank of Henchman 800 in the former, they are the lowest rank in Rayman Revolution. They also make an appearance in the Game Boy Advance version of Rayman 3.
Green Henchman 800 | ||
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Alignment | Bad | |
Appears in | Rayman 2 (PlayStation version) | |
Location | The Fairy Glade, the Canopy | |
Resistance | ||
Attacks | Keg throw | |
Species | Robo-Pirate |
In the PlayStation version
In the PlayStation version of Rayman 2, the green colour represents the second-highest rank of Henchman 800, above red and purple and below grey-brown. They only throw kegs and take ten shots to defeat, even though the first one in the Fairy Glade cannot be hit; there are only two of them in the whole game, the second one providing covering fire for the Robo-Pirate warship in the Canopy.
The kegs used by green Henchmen 800.
Green Henchman 800 | ||
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Alignment | Bad | |
Appears in | Rayman Revolution | |
Location | The Fairy's Glade, the Marshes of Awakening, the Bayou, the Sanctuary of Water and Ice, the Menhir Hills, the Canopy, the Echoing Caves, the Precipice, the Lava Sanctuary, the Tomb of the Ancients, the Iron Mountains, the Prison Ship | |
Resistance | [1] | |
Attacks | Regular energy projectiles, kegs, hook | |
Species | Robo-Pirate |
In the PlayStation 2 version
In Rayman Revolution, the green colour represents the lowest rank of Henchman 800, below purple, yellow and red. They shoot regular energy projectiles and sometimes throw kegs. They attack Rayman with their hooks when he is very close. They take two white shots or one blue shot to defeat, and are present in almost every level in the game, often in groups.
Green Henchman 800 | ||
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Alignment | Bad | |
Appears in | Rayman 3 (Game Boy Advance) | |
Location | The Underlands, Boulder Brink, Wicked Flow | |
Resistance | ||
Attacks | Boomerang shaped energy projectiles, contact | |
Species | Robo-Pirate |
In the Game Boy Advance version of Rayman 3
Green Henchmen 800 return in this game, wearing green vests and pants with green and yellow stripes. Their visible eye is green.
Green Henchman 800 are the most powerful iteration of Henchman 800 in this game, being more powerful than the red, blue and grey varieties.
The projectiles fired by this model are yellow and shaped like a boomerang, these projectiles can be fired directly forward, or level with the ground, making both ducking and jumping necessary to prevent contact and subsequent damage. When defeated, they will collapse on the ground and explode.
Notes
- ↑ The exact resistance of the green Henchman 800s in Rayman Revolution is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.
Robo-Pirate army | ||||
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Unique Robo-Pirates | ||||
Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000 | ||||
Generic Robo-Pirates | ||||
Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2 | ||||
Henchman 800 models | ||||
Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800 | ||||
Miscellaneous | ||||
The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell |
Enemies from Rayman 2 | ||||
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Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken |