List of Robo-Pirates in Rayman 2

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This is the list of all Robo-Pirates found in Rayman 2. [1][2][3][4]

The Fairy Glade

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, on the small island near the beginning of the level, upon revisiting only 1 HP[2] Large energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping in the passage that leads to the first switch of the level 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, parachuting on the giant tree branch, upon revisiting only 1 HP[2] Large energy projectiles
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, drilling out of the ground next to the net that leads to the oil pump, upon revisiting only 1 HP[1] Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping next to the net that leads to the oil pump 1 HP[1] Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, sleeping at the bottom of the giant tree 1 HP[1] Regular energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, on the external part of the secret stronghold ? Kegs
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, on the external part of the secret stronghold ? Kegs
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, inside the secret stronghold 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, inside the secret stronghold 6 HP Homing missiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, drilling out of the ground after the shrinking mushroom 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, drilling out of the ground after the shrinking mushroom 1 HP[2] Large energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, on the external part of the stronghold ? Kegs
Green Henchman 800 RedX.png RedX.png GreenTick.png GreenTick.png Phase 3, on the external part of the stronghold ? Kegs
Purple Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 3, on a wooden crate underneath the stronghold 3 HP Regular energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, the clearing inside the stronghold 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 3, sleeping in the clearing inside the stronghold 3 HP Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, guarding the room with the library 1 HP[1] Regular energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, sleeping in the keg storage room 3 HP Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, sleeping in the keg storage room 1 HP[1] Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, upstairs in the room where the switch is situated 1 HP[1] Regular energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, sleeping next to a switch in the stronghold 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 3, sleeping next to a switch in the stronghold 3 HP Regular energy projectiles
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 3, guarding the switch in the stronghold, upon revisiting only 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, guarding the switch in the stronghold 1 HP[2] Large energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 4, sleeping at the entrance of the prison 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 4, in the tunnel leading to the machine 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 4, sleeping next to the last cage in the level 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 5, sleeping in the deep chasm 1 HP[2] Large energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 5, sleeping next to a cage in the deep chasm 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 5, sleeping next to a cage in the deep chasm 1 HP[2] Large energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 5, in the corridor leading to the air currents, upon revisiting only 1 HP[2] Large energy projectiles
Purple Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 5, at the bottom of the air currents 6 HP Flying bombs
Green Henchman 800 × 3 RedX.png RedX.png RedX.png GreenTick.png Phase 5, parachuting down the air currents 1 HP[1] Regular energy projectiles

The Marshes of Awakening

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, standing in a rowing boat in the swamp 5 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, standing in a rowing boat in the swamp ? Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, standing in a rowing boat in the swamp ? Regular energy projectiles

The Bayou

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, standing in a passageway through the trees 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, sleeping in a passageway through the trees 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping in a passageway through the trees 1 HP[2] Large energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, sleeping near the exit 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, sleeping in a passageway near the water 1 HP[2] Large energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, guarding a mechanised walkway which Rayman must cross 6 HP Regular energy projectiles
Gorilla Pirate RedX.png RedX.png GreenTick.png RedX.png Phase 2, guarding a mechanised walkway which Rayman must cross Invincible Charge, stomp
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, parachuting near Bzzit's prison 1 HP[1] Regular energy projectiles
Purple Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, parachuting near Bzzit's prison 1 HP[2] Large energy projectiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, drilling out of the ground near Bzzit's prison 2 HP[3] Flamethrower, incendiary bombs
Gorilla Pirate GreenTick.png GreenTick.png GreenTick.png GreenTick.png Phase 2, guarding the entrance to a Robo-Pirate installation Invincible Charge, stomp

The Sanctuary of Water and Ice

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800 GreenTick.png RedX.png RedX.png RedX.png Phase 1, drilling out of the ground on the beach near the beginning of the level 6 HP Regular energy projectiles, tunnelling drill
Purple Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 1, parachuting on the beach near the beginning of the level 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping on the beach near the beginning of the level 1 HP[2] Large energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, drilling out of the ground on the beach near the beginning of the level 1 HP[2] Large energy projectiles, tunnelling drill (?)
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, parachuting on the beach near the beginning of the level 1 HP[1] Regular energy projectiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, at the entrance of the cave near the beginning of the level 2 HP[3] Flamethrower, incendiary bombs
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, at the exit of the cave near the beginning of the level 1 HP[2] Large energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping down the stairs outside the entrance to the sanctuary itself 1 HP[1] Regular energy projectiles
Red Henchman 800 GreenTick.png RedX.png RedX.png RedX.png Phase 1, outside the entrance to the sanctuary itself 6 HP Regular energy projectiles
Purple Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 1, outside the entrance to the sanctuary itself 6 HP Flying bombs, tunnelling drill
Purple Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, outside the entrance to the sanctuary itself 1 HP[2] Large energy projectiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, outside the entrance to the sanctuary itself 2 HP[3] Flamethrower, incendiary bombs

The Menhir Hills

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800 × 2 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, sleeping on chairs inside the Military Academy 3 HP Regular energy projectiles
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping inside the Military Academy 1 HP[1] Regular energy projectiles
Purple Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping on chairs inside the Military Academy 1 HP[2] Large energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, guarding the cage inside the Military Academy 1 HP[2] Large energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, sleeping outside the Robo-Pirate installation where Clark rests 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, outside the Robo-Pirate installation where Clark rests 3 HP Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, sleeping outside the Robo-Pirate installation where Clark rests 1 HP[1] Regular energy projectiles

The Canopy

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment 1 HP[2] Large energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, drilling out of the ground in the tunnel blocked by fire 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, guarding the tunnel blocked by fire 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, drilling out of the ground in the tunnel blocked by fire 1 HP[2] Large energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, providing covering fire for the Robo-Pirate Warship 9 HP Large energy projectiles
Green Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 3, providing covering fire for the Robo-Pirate Warship 10 HP Kegs
Green Henchman 800 × ∞ RedX.png RedX.png RedX.png GreenTick.png Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate Warship until it is defeated 1 HP[1] Regular energy projectiles
Purple Henchman 800 × ∞ RedX.png RedX.png RedX.png GreenTick.png Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate Warship until it is defeated 1 HP[2] Large energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, drilling out of the ground in the tunnel leading to the exit 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 3, drilling out of the ground in the tunnel leading to the exit 3 HP Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, drilling out of the ground in the tunnel leading to the exit 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, drilling out of the ground in the tunnel leading to the exit 1 HP[2] Large energy projectiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 3, drilling out of the ground in the tunnel leading to the exit 2 HP[3] Flamethrower, incendiary bombs

Globox's House

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Outside the entrance to Whale Bay 6 HP Homing missiles

Whale Bay

Model PC N64 DC PS PS2 Location Resistance Weapons
Barrel Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, near the aquarium 20 HP Electrical discharge
Barrel Pirate RedX.png RedX.png RedX.png GreenTick.png Phase 1, near the aquarium 14 HP[4] Electrical discharge
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, standing atop a Robo-Pirate stronghold 6 HP Regular energy projectiles
Barrel Pirate RedX.png RedX.png GreenTick.png RedX.png Phase 1, guarding a Robo-Pirate stronghold 30 HP Electrical spheres
Red Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, guarding a Robo-Pirate stronghold 6 HP Homing missiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, sleeping under a palm tree in a clearing 6 HP Regular energy projectiles, hook swipe
Purple Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, drilling out of the ground near a palm tree in a clearing 6 HP Regular energy projectiles, hook swipe
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, sleeping under a palm tree in a clearing 2 HP[3] Flamethrower, incendiary bombs, hook swipe
Gorilla Pirate GreenTick.png GreenTick.png RedX.png GreenTick.png Phase 3, guarding the level's final Teensie cage Invincible Charge, stomp

The Sanctuary of Stone and Fire

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, blocking Rayman's passage through a Robo-Pirate installation 9 HP Large energy projectiles
Grey-brown Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, blocking Rayman's passage through a Robo-Pirate installation 15 HP Large energy projectiles
Yellow Henchman 800 × 3 RedX.png RedX.png RedX.png GreenTick.png Phase 1, blocking Rayman's passage through a Robo-Pirate installation 2 HP[3] Flamethrower, incendiary bombs
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground near a palm tree in a clearing 9 HP Large energy projectiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, drilling out of the ground near a palm tree in a clearing 2 HP[3] Flamethrower, incendiary bombs
Purple Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, on a small pirate stronghold surmounting a clearing 1 HP[2] Large energy projectiles
Gorilla Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, guarding a cage in an optional side-path Invincible Charge, stomp
Purple Henchman 800 GreenTick.png GreenTick.png GreenTick.png RedX.png Phase 1, standing atop a metal walkway 6 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, standing atop a metal walkway 1 HP[2] Regular energy projectiles
Ninjaws RedX.png RedX.png GreenTick.png RedX.png Phase 5, in the chamber of the second Mask of Polokus 15 HP Hook swipe, regular energy projectiles

Rainbow Creek

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 × 4 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, first wave 6 HP Regular energy projectiles, large energy projectiles, kegs
Green Henchman 800 × 16 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, first wave 1 HP[1] Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 × 4 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, second wave 6 HP Regular energy projectiles, large energy projectiles, kegs
Purple Henchman 800 × 16 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, second wave 1 HP[2] Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 × 4 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, third wave 6 HP Regular energy projectiles, large energy projectiles, kegs
Yellow Henchman 800 × 16 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, third wave 2 HP[3] Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 × 20 RedX.png RedX.png RedX.png GreenTick.png Outside Skull Cave, fourth wave 6 HP Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png By the balloon 6 HP Homing missiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Parachuting by the balloon 2 HP[3] Flamethrower, incendiary bombs
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Parachuting by the balloon 6 HP Homing missiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Parachuting by the balloon 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png On the path to the Echoing Caves 1 HP[2] Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png On the path to the Echoing Caves 1 HP[1] Regular energy projectiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png On a wooden jetty, in-between two boats 6 HP Homing missiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png On a wooden jetty, outside a room with two Yellow Lums 2 HP[3] Flamethrower, incendiary bombs
Zombie Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Outside the Pirate Factory 3 HP (at once) Toxic gas
Purple Henchman 800 × 6 RedX.png RedX.png RedX.png GreenTick.png At the end of the hallway to the right after entering the Pirate Factory 1 HP [2] Large energy projectiles
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Guarding the elevator inside the Pirate Factory 1 HP [1] Regular energy projectiles
Boss Biditank RedX.png RedX.png RedX.png GreenTick.png In a chamber inside the Pirate Factory ? Regular energy projectiles, helicopter bombs, electrical discharge

The Echoing Caves

Model PC N64 DC PS PS2 Location Resistance Weapons
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, on top of the pirate tower 1 HP[1] Regular energy projectiles
Red Henchman 800 GreenTick.png RedX.png RedX.png RedX.png Phase 1, near the stronghold at the beginning of the level 6 HP Regular energy projectiles, hook swipe
Red Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 1, near the stronghold at the beginning of the level 9 HP Large energy projectiles, tunnelling drill
Barrel Pirate RedX.png RedX.png GreenTick.png RedX.png Phase 1, near the stronghold at the beginning of the level 30 HP Electrical spheres
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, near the stronghold at the beginning of the level 6 HP Homing missiles
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, on the external part of the stronghold at the beginning of the level 2 HP[3] Flamethrower, incendiary bombs
Yellow Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, inside the stronghold at the beginning of the level, in the attic 2 HP[3] Flamethrower, incendiary bombs
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, inside the stronghold at the beginning of the level, third floor 2 HP[3] Flamethrower, incendiary bombs
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, inside the stronghold at the beginning of the level, second floor 6 HP Homing missiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, inside the stronghold at the beginning of the level, first floor 6 HP Homing missiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, guarding a switch in a clearing 3 HP Regular energy projectiles
Barrel Pirate RedX.png RedX.png GreenTick.png RedX.png Phase 1, guarding a switch in a clearing 30 HP Electrical spheres
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, drilling out of the ground near a corridor near a pond 1 HP[2] Large energy projectiles
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, drilling out of the ground near a corridor near a pond 1 HP[1] Regular energy projectiles
Gorilla Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, guarding a net in a corridor near a pond Invincible Charge, stomp
Gorilla Pirate RedX.png RedX.png RedX.png GreenTick.png Phase 2, guarding a net in a corridor near a pond Invincible Charge, stomp
Yellow Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, on the ledge near the beginning of the level 2 HP[3] Flamethrower, incendiary bombs
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, on the ledge near the beginning of the level 6 HP Homing missiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, inside the stronghold with a water mill 6 HP Homing missiles
Gorilla Pirate GreenTick.png GreenTick.png GreenTick.png RedX.png Phase 2, guarding the exit door Invincible Charge, stomp
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, near the second keg machine 3 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 3, near the second keg machine 6 HP Regular energy projectiles
Barrel Pirate RedX.png RedX.png RedX.png GreenTick.png Phase 3, in the first corridor 14 HP[4] Electrical discharge
Barrel Pirate RedX.png RedX.png RedX.png GreenTick.png Phase 3, in the room with the keg machine 14 HP[4] Electrical discharge
Barrel Pirate RedX.png RedX.png RedX.png GreenTick.png Phase 3, in the last corridor 14 HP[4] Electrical discharge
Ninja Henchman RedX.png RedX.png RedX.png GreenTick.png Phase 3, in the generator room Invincible Regular energy projectiles

The Precipice

Model PC N64 DC PS PS2 Location Resistance Weapons
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, on the cliff 1 HP[1] Regular energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, guarding a switch atop a Robo-Pirate installation 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, guarding a switch atop a Robo-Pirate installation 3 HP Regular energy projectiles
Ninja Henchman GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, guarding the exit of the level 15 HP Large energy projectiles, hook swipe
Ninja Henchman RedX.png RedX.png GreenTick.png RedX.png Phase 3, guarding the exit of the level 12 HP Regular energy projectiles, hook swipe
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, guarding the exit of the level 1 HP[1] Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, guarding the exit of the level 1 HP[2] Large energy projectiles
Red Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, guarding the exit of the level 6 HP Homing missiles, hook swipe
Gorilla Pirate RedX.png RedX.png RedX.png GreenTick.png Phase 3, guarding the exit door Invincible Charge, stomp
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 4, near the second keg machine 1 HP[1] Regular energy projectiles
Ninja Henchman RedX.png RedX.png RedX.png GreenTick.png Phase 4, in the generator room Invincible Regular energy projectiles

The Top of the World

Model PC N64 DC PS PS2 Location Resistance Weapons
Gorilla Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, guarding the rollercoaster at the beginning of the level Invincible Charge, stomp
Barrel Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, patrolling a corridor at the start of the phase 20 HP Electrical discharge
Barrel Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, patrolling a room filled with crates 20 HP Electrical discharge
Barrel Pirate GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, patrolling the penultimate room of the level 20 HP Electrical discharge

The Sanctuary of Rock and Lava

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, sleeping on a net near the beginning of the level 6 HP Regular (?) energy projectiles, hook swipe
Green Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, parachuting on a net near the beginning of the level 1 HP[1] Regular energy projectiles
Purple Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 1, parachuting on a net near the beginning of the level 1 HP[2] Large energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground near the entrance to the temple filled with jumping eyes 3 HP Regular energy projectiles
Red Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 2, sleeping near the exit door 6 HP Large energy projectiles
Purple Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 3, on the rotating tower 3 HP Regular energy projectiles

Beneath the Sanctuary of Rock and Lava

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground in the tunnel leading to the first cage 6 HP Regular energy projectiles
Red Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground on a pillar emerging from lava near the second cage 6 HP Regular energy projectiles
Purple Henchman 800 × 2 RedX.png GreenTick.png RedX.png RedX.png Phase 2, sleeping in the room containing the last two cages 3 HP Regular energy projectiles

Tomb of the Ancients

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground on a cauldron in the left-hand passageway 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, drilling out of the ground on a cauldron in the left-hand passageway 6 HP Homing missiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground on a tomb in the right-hand passageway 6 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, drilling out of the ground on a tomb in the right-hand passageway 6 HP Homing missiles
Red Henchman 800 × 6 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway; guarding the 1000th Yellow Lum 6 HP Regular energy projectiles
Red Henchman 800 × 6 RedX.png RedX.png RedX.png GreenTick.png Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway 6 HP Homing missiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, standing near an electric barrier 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, standing near an electric barrier 3 HP Regular energy projectiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, standing near an electric barrier 6 HP Homing missiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, drilling out of the ground in a doorway 3 HP Regular energy projectiles
Yellow Henchman 800 × 3 RedX.png RedX.png RedX.png GreenTick.png Phase 2, walking out of a doorway 2 HP[3] Flamethrower, incendiary bombs
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, standing near a keg dispenser on a high platform in the flying section 3 HP Regular energy projectiles
Purple Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, parachuting down to attack Rayman in an optional side-passage 3 HP Regular energy projectiles
Yellow Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 2, parachuting down to attack Rayman in an optional side-passage 2 HP[3] Flamethrower, incendiary bombs
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, firing at Rayman from a high stone platform before the Purple Lum-swinging section 3 HP Regular energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, on the external part of the stronghold before the technical check-up 1 HP Kegs
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, on the external part of the stronghold before the technical check-up 1 HP[1] Regular energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 2, drilling out of the floor at the entrance to the Robo-Pirate installation 3 HP Regular energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 2, in the stronghold before the technical check-up 9 HP Large energy projectiles, hook swipe
Ninja Henchman RedX.png RedX.png GreenTick.png RedX.png Phase 2, in the stronghold before the technical check-up 12 HP Regular energy projectiles, hook swipe
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, in the stronghold before the technical check-up 6 HP Homing missiles, hook swipe

The Iron Mountains

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, standing at the end of the pontoon leading to the main stronghold 6 HP Homing missiles
Red Henchman 800 GreenTick.png RedX.png RedX.png RedX.png Phase 1, drilling out of the ground inside the Robo-Pirate installation 6 HP Regular energy projectiles
Red Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground inside the Robo-Pirate installation 9 HP Helicopter bombs, tunnelling drill
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation 9 HP Large energy projectiles, tunnelling drill, kegs
Grey-brown Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation 15 HP Large energy projectiles, tunnelling drill
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, standing on a wooden platform inside the Robo-Pirate installation 6 HP Homing missiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, standing on a wooden crate inside the Robo-Pirate installation 9 HP Kegs
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling out of the ground in a clearing inside the Robo-Pirate installation 9 HP Large energy projectiles, tunnelling drill
Ninja Henchman RedX.png RedX.png GreenTick.png RedX.png Phase 1, in a clearing inside the Robo-Pirate installation 12 HP Regular energy projectiles, hook swipe
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, in a clearing inside the Robo-Pirate installation 6 HP Homing missiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, drilling up out of the floor in front of a net Rayman must climb 6 HP Regular energy projectiles
Purple Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, running back and forth in front of a net Rayman must climb 6 HP Regular energy projectiles
Red Henchman 800 GreenTick.png GreenTick.png RedX.png RedX.png Phase 1, standing on a high platform as Rayman helicopters through the crevice 6 HP Large energy projectiles
Red Henchman 800 RedX.png RedX.png GreenTick.png RedX.png Phase 1, standing on a high platform as Rayman helicopters through the crevice 3 HP Regular energy projectiles
Green Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 1, standing on a high platform as Rayman helicopters through the crevice 1 HP[1] Regular energy projectiles
Robot Dinosaur GreenTick.png GreenTick.png RedX.png GreenTick.png Phase 2, patrolling the field of menhirs outside the Reformatory for Disturbing Children Invincible Charge, stomp, peck, jump
Robot Dinosaur RedX.png RedX.png GreenTick.png RedX.png Phase 2, standing in the clearing enclosed by the Reformatory for Disturbing Children Invincible Charge, stomp, peck, jump
Gorilla Pirate GreenTick.png GreenTick.png GreenTick.png RedX.png Phase 2, standing guard inside the Reformatory for Disturbing Children Invincible Charge, stomp
Purple Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, standing guard inside the Reformatory for Disturbing Children 1 HP[2] Large energy projectiles
Red Henchman 800 RedX.png RedX.png RedX.png GreenTick.png Phase 2, standing guard inside the Reformatory for Disturbing Children 6 HP Homing missiles
Red Henchman 800 RedX.png GreenTick.png RedX.png RedX.png Phase 3, guarding a small stronghold at one end of the crevice 6 HP ?

The Prison Ship

Model PC N64 DC PS PS2 Location Resistance Weapons
Ninja Henchman GreenTick.png GreenTick.png RedX.png RedX.png Phase 3, guarding the switch that activates the flying shell dispenser 15 HP Fire balls, hook swipe
Red Henchman 800 × 2 RedX.png RedX.png RedX.png GreenTick.png Phase 3, guarding the switch that activates the flying shell dispenser 6 HP Homing missiles

The Crow's Nest

Model PC N64 DC PS PS2 Location Resistance Weapons
Grolgoth GreenTick.png GreenTick.png RedX.png GreenTick.png On the Crow's Nest, then inside the Buccaneer 24 HP Helicopter bombs, fast energy projectiles, homing energy projectiles
Grolgoth RedX.png RedX.png GreenTick.png RedX.png On the Crow's Nest, then inside the Buccaneer 40 HP Helicopter bombs, fast energy projectiles, regular energy projectiles, summoning walls of spikes, homing missiles

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 The exact resistance of green Henchman 800s in Rayman Revolution is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 The exact resistance of purple Henchman 800s in Rayman Revolution is 2/3 (0.666…) hit points. They take six white shots or two blue shots to defeat.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Yellow Henchman 800s in Rayman Revolution take six blue shots or two yellow shots to defeat.
  4. 4.0 4.1 4.2 4.3 4.4 The exact resistance of Barrel Pirates in Rayman Revolution is 119/9 (13.222…) hit points. They take thirteen yellow shots and two white shots to defeat.